u/bitsible

1 post karma · 20 comment karma · joined Mar 2017

bitsible

Another option is using Skyrim Reloaded. Its DoF offers a dialog feature and can be used alongside an ENB.

bitsible

You can, although reducing texture quality may not yield any improvement; it really depends on what exactly is causing the bottleneck. You can download the 'Skyrim performance monitor' to get a better idea of which aspects of your system are limiting game performance.

bitsible

Ambient occlusion and depth of field are significant FPS hogs from ENBs. If your frame rate still isn't acceptable after turning them off, you may need to consider removing your ENB altogether. You could also consider using Skyrim Reloaded for a lighter version of these effects.

Grass mods can also reduce your FPS. Try increasing your grass density value or switching to a lighter mod. Verdant is quite heavy for example while grass on steroids is much lighter.

I would also try using BethINI to alter your INI settings. Things like your LOD values or shadow draw distance and resolution can have noticeable impacts on FPS depending on your system.

Without a list of mods, it's difficult to recommend specific changes though.

bitsible

I would strongly recommend using bootcamp if you can. You'll get better performance and probably save yourself from a lot of problems.

bitsible

In NMM, under the Plugins tab, you can select a mod then use the arrows on the left to move it up and down the list.

bitsible

Since your mod list is so short, I'd just try disabling your mods one by one to see if it crashes. I'd also create a new game each time to see if it's something wrong with your save game and also try flying around with god mode (tgm), no clipping (tcl) and high speed (player.setav speedmult 1500) to see if a ctd is caused by loading something in the world.

I did this and found that the unofficial patch was causing crashes for some reason, a mod I've used many times before without issue and would have never suspected.

If you're still getting crashes, I'd remove everything and see if there's a problem with the base game files; perhaps you made a mistake when cleaning the game?

bitsible

The last I read, porn makes up less than 5% on the internet, which seems much more likely imo. I imagine there are far more videos on youtube alone than pornographic videos on the internet and that people spend more time browsing facebook than looking at porn.

bitsible

If you consider that they're balancing around lower level enemies then the extent of some of the nerfs do make more sense imo. These are aoe weapons; if DE want to increase weapon variety and viability then the single target weapons need to offer some meaningful benefit.

The changes to mechanics also make sense if they want to make the game more interactive. I agree that a rework of some of these would probably be better but that would require more developer time than simply changing values.

As to what level they're balancing around, I have no idea and I doubt they really know. Mission difficulty varies wildly and balance has always been abysmal.

bitsible

I don't think DE are balancing around level 150 enemies. Most players are doing star chart missions or alerts and may never come across an enemy that high. The hardest content they'll likely do is a sortie 3 mission once per day.

All the nerfed weapons are overpowered for this content and require little skill or input from the player. It hurts weapon variety, the experience for other players and just makes for boring gameplay.

bitsible

I don't think any leader should be virtually unbeatable at any point in the game. While it's fine to have characters who favour the early/late game, factors like knowing your opponents army and building counters should have a greater impact imo. Even if you know Anders has an army entirely of sentinels, it's very difficult to win from that point no matter what you do.

However you look at it, there is a balance issue. If you can still consistently beat Anders by rushing, then clearly rushing is too powerful or she needs better ways to counter it. Sentinels and risk/reward of rushing both need looking at imo.

bitsible

Your argument for sentinels being balanced is that it's possible to rush her before she can build them properly? By that reasoning the final upgrade could make them one-shot anything and be invulnerable to damage and they'd still be balanced.