u/blaiddfailcam2
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16points
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479points
Something I've been wondering about the movie: how will they go about capturing Elden Ring's combat feel? (old.reddit.com) [Speculation]
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blaiddfailcam2
Ah, he's wearing that muscle suit furries always put Blaidd in. The scoliobros never win...
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Damn is there any room under that rock for me
blaiddfailcam2
Using animation in live action is also a great way of passing past events as 'storytelling' by word of mouth, as you as the viewer don't know which parts were exaggerated by the storyteller or actually happened.
Hmm.... If you haven't already, you should watch Hero, considering it does exactly that, but all in live action. Like the fight on the surface of a placid lake...
(I doubt they'll get that artsy with it, lol, but still! Good movie)
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I gotta rewatch that one. When I saw it in theaters, I had a hole or 3 in my abdomen from an appendectomy just a few days prior and it felt very immersive seeing him hobbling around covered in stab wounds, lol.
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Means you have good taste :)
(I'd suggest you check out one of Zhang Yimou's more recent films, Shadow, too. It's got a parry king with a bladed umbrella and it rips.)
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Slitterhead
Though more accurately, you're the voice in people's heads, and sometimes they can reverse-uno that shit and control you instead to match their freak.
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blaiddfailcam2
There's an official manga that is close to 2,000 pages and it's only about halfway through the main story so far. It follows the author's rendition of the player character, the Tarnished, and has him interact with as many characters from the game as possible while progressing at a completionist pace. As it is a parody, several character arcs are expanded or consolidated to give them more of a sense of autonomy, and even certain bosses are given plenty more dialogue and less combative approaches to the whole quest for the shards thing.
Obviously the movie won't be copying the manga 1:1 or even trying to match its goofy tone, but there's a vast wealth of material you can make a story out of if you understand how the characters' stories would have realistically intertwined, all while pulling from lore to substantiate their place in the worldbuilding.
Looks like the movie will feature Rogier pretty heavily, and he was investigating the Night of the Black Knives, which is one route that can lead the player to Ranni the Witch, a highly important character in both lore and the current story. This could connect to both Fia and D's story, and to Blaidd, Seluvis, and Iji, and of course to Radahn, who's also a pretty big deal...
It's just a matter of what Garland found most intriguing that he's going to hone in on, rather than expecting to cover the entirety of the game's world.
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There are two moons in the sky (three if you count the DLC's as separate) and they're each in fixed positions to align with certain characters and locations on the map to reflect their lore. Also a number of astrolabes are positioned similarly.
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Everyone in Slitterhead
You play as a body-hopping spirit called Night Owl who can manipulate humans' blood to form weapons or perform special blood spells, at the cost of the current host's health.
The entire combat system is built around blood, as you also restore health by absorbing spilled blood in your immediate vicinity, meaning the more aggessively you fight, the more chances you get to absorb enemy blood.
You can even transmute nearby blood puddles into exploding mines or spike traps, throw spears and shuriken of blood, form a Gatling gun made of blood...
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Tears for Fears has quite a few hits in their first two albums (The Hurting: Mad World, Pale Shelter; Songs from the Big Chair: Everybody Wants to Rule the World, Head Over Heels, Shout), but the rest of those two albums are also gold.
I always loved Suffer the Children, Watch Me Bleed, and The Working Hour in particular.
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And more should know her :)
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Nah, they're the definition of it. The average gamer has no idea who Kat or Raven even is, and it's a damn shame, lol.
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Well, her scarlet bloom is punishable from distance, if you have any spells or an AoW with range. It's also a good time to buff. Once the bloom fades, you should have a moment to rush in and strike with melee.
The most frequent attacks you can punish are her kicks (I usually run backwards, then turn toward her and use a running attack to catch her right after). She may follow with another kick, which you can dodge and punish again.
Anytime she leaps up and slams down to generate a little burst of pink butterflies is a good chance to jump attack her just as the butterflies dissipate.
The usual flurry of quick slashes followed by a delayed horizontal slash should leave her open for a moment.
WFD can still be punished, if you survive.
It takes a lot of practice, of course, so don't feel too in a hurry to get it all figured out so soon. The last boss of the DLC took me 6 hours, but Malenia took me 2 days of attempts off and on, lol.
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The Road Home (1999)
It's overshadowed by Zhang Yimou's more popular works, but it's so beautifully human. Perfect for late autumn, too.
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As far as I'm aware, he never cut the tags off any mattresses... 🤔
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Mickey Morelli, from Pee-wee's Big Adventure lol
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Slitterhead... kind of? You play as a spirit who body-hops between human civilians, manipulating their blood to fight monsters diguising themselves as other humans. Regardless, a lot of those humans will die as result of your actions.
Some of the main "party members" can soften your temperament, while others tease out your killer instincts. The game has a few mindfuck moments as you start to question whose side you're really on.
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blaiddfailcam2
In phase 1, she's programmed to remain relatively passive until you attack, at which point she reacts by dodging and counterattacking or just facetanking with WFD. So, it's typically best to use ranged attacks from a distance to coax her into attacking, then dodging her and countering. Remaining in close quarters once she closes distance will then maintain a sort of back and forth rhythm unless you get greedy and she deflects while retreating.
In phase 2, she just remains on the offense. She gains a few extra flashy moves, but it's just about looking for openings then and not getting too greedy.
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He also details that Dracula was a Solomonar of the Scholomance, a Transylvanian Satanist cult. In other worda, an evil wizard, lol.
His plans were probably much loftier than just making more vampires, but to conquer mankind on behalf of the devil himself.
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No problem!
Interestingly, Yoshikawa continued to work with director Keiichiro Toyama after Sony shuttered Japan Studio and he formed his own AA company, Bokeh Game Studio. Yoshikawa ended up becoming the lead character designer for Toyama's next project, Slitterhead.









Given their "strings" break when Seluvis dies and they muster enough willpower beat Pidia to a pulp, they're probably still sentient, but can't do anything to resist their masters' control.
Makes Miquella's charm seem like sunshine and rainbows by comparison, lol.