u/dissidia_fan
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98points
- 190points
dissidia_fan
dissidia_fan
While I appreciate the passion in your prose, I fundamentally disagree with your circuitous assertion that something new cannot be "made" from cobbling together things that already exist.
You can claim by having AI do the work for people it renders them will-less, but the same can be said for the mechanisation of any form of creative expression, such as digital photography, or digital art.
dissidia_fan
From the error it seems as though you're on a version of python (3.15) incompatible with the pillow version this uses. If you install an older version like 3.12 it may fix it.
I haven't tested it yet, so take this with a grain of salt.
dissidia_fan
AI made the tools required to then make the character. I'm not saying I did it all, and without AI I wouldn't have been able to do any of this.
From this point forward characters can now be added in with pure modelling, animation and ideation.
dissidia_fan
Not saying I disagree with you about the negative effects of ai, and there are many, but this was a challenge that is so difficult that it is impractical without it. I'm not saying to use ai to do the actual building of characters, as that would take the joy away, but decoding millions of lines of data is not something that I would call critical thinking.
dissidia_fan
I figured actual balance would come after figuring out if this was possible. Being able to link the spear move into an air move was an experiment.
dissidia_fan
Recomp. The roster for the psp version is hard locked. I believe there's two spare slots for Aerith and Moogle which could theoretically work with a patch, but this was the path of least resistance. It also meant I didn't particularly have to stick to the memory limits of the psp for noctis.
dissidia_fan
If you wait for a bit I'm setting up a walkthrough which I will link. You'll have to do the same decomp steps with trial and error running I did which would be duplicating the effort.
dissidia_fan
Yeah, I felt they were the nicest low poly versions out there.
dissidia_fan
The other characters were just testing to see if it was possible to break the hard limits on roster slots set. They are all clones of existing characters, with updated models from War of the Visions.
dissidia_fan
Of course!
dissidia_fan
Yeah he's not really balanced at the moment, but this was against a very low level CPU to just showcase his move-set.
dissidia_fan
Need to extract out the things I'm not allowed to share and then will add the repo + steps
dissidia_fan
It was using the Max 5X plan (hitting lots of limits) and it took just under two weeks to do the recomp and Noctis, so around $40-50...
I do agree with you on the mix of recomps. I was more interested in the character building tools, so the actual recomp part I saw as a means to that end, and as a result I barely reviewed the output once it worked in testing. The character editing and building tools I shared can be platform agnostic, as they create a data structure similar to how the characters are built in game, and that's what I'm focusing my effort on now.
I've been in touch with some of the other posters to try and collaborate on a single shared vision rather than having different ideas dispersed among incompatible codebases, as you are right that it's unhelpful for the community.