u/drainX
drainX
drainX
I'm planning on playing it streamed from my desktop to my steam deck. Has anyone tried this with wow forever and their steam decks? Did it work well?
drainX
Play through the wc3 campaigns as well as the new Forsaken Kingdom campaign. For a refresher on the story leading up to Wow Forever.
drainX
Den sidan visar väl något helt annat än betyg eller har jag missat något?
drainX
Tackar! Har för mig att motsvarande sida för öl redan finns men kan inte hitta den nu när jag söker. Vin hade varit kul. Det som gör den lite svårare är att det finns så många viner på systemet och att man måste skilja på olika årgångar. Kanske kan bli nästa projekt efter Whisky.
drainX
Man måste ju börja nånstans. Och om du gillar Ron Quorum kan du ju t.ex. titta på annan rom i spansk stil som andra har gillat. Just för rom så har jag med tre olika betygskällor med. Går att filtrera på dom, så om du märker att du har samma smak som Lone Caner men inte som betygen på rumratings så kan du filtrera på det.
drainX
Problemet jag ofta stöter på när jag letar efter sprit att testa är att jag antingen letar i Systembolagets sortiment och har ingen aning om vad som är värt att köpa. Eller så kollar jag på nån ratingsida och när jag hittar något där så finns den antingen inte på systembolaget eller också så kostar den en tusenlapp mer än den borde. Svårt att hitta saker som både har ett ok pris och får höga betyg enligt andra.
drainX
Vajbkodat med Claude Code. Men själva websidan var nog ungefär 1/10 av arbetet. Det som tog lite tid var att scrapea all data och hitta bra sätt att kombinera produkter med betyg. (Systembolaget är duktiga på att döpa produkterna i sitt sortiment helt random)
drainX
Vodka hade jag inte ens tänkt på. Finns det någon sida som betygsätter det?
Juste APK måste jag fixa. Kan slänga in det som en egen kolumn som är default gömd.
Tackar för ideerna!
drainX
Uppsala - Helenelund is 55 minutes. Not 1.5h.
drainX
You can use Opus Plan Mode.
https://code.claude.com/docs/en/model-config
It automatically switches between Opus and Sonnet when planning and implementing.
drainX
Då har man ju bara helt missat vad meningen med munskydden är. Poängen är ju att skydda andra, inte dig själv. När du hostar, nyser eller flåsar så stoppar ju munskyddet en massa partiklar som du annars hade spritt kring dig. Alla kommer inte lyckas vända sig bort och hosta perfekt i armvecket varje gång.
drainX
If I did go that way, what would be a good amp to aim for that is a step up from the Fosi?
drainX
I've seen people who consider ...And Justice for All a prog metal album.
From Wikipedia:
According to journalist Martin Popoff, the album is less melodic than its predecessors because of its frequent tempo changes, unusual song structures and layered guitars. He argued that the album is more of a progressive metal record because of its intricately performed music and bleak sound.
drainX
Once you have a certain amount of spices, there isn't much you can do by adding more. The same can't be said for software development. The amount of potential programs out there that could bring some value is basically limitless and the majority of them just haven't made sense to implement yet since the development cost has been too high.
drainX
I think the comparison to Jevons Paradox works well. When electrical power was more expensive there were use-cases that were too expensive to make sense. When prices went down, usage increased by orders of magnitude since new uses became profitable.
If producing software becomes cheaper then there will be projects that were previously too niche, too complex or otherwise too expensive to produce, that will now be reasonable to invest in. I believe the potential for new more complex applications is pretty much limitless. Our ideas for future projects won't just suddenly dry up because production becomes more efficient.
drainX
I just reversed the list of numbers, then subtracted/divided the test value by the first number in the list and passed the remaining test value + tail of the number list recursively. In the end, checked if the last number in the list equaled the remaining test value.
drainX
Solved it recursively in Erlang with an execution time around 1ms. Not sure why it was that fast.
drainX
Video games becoming more mainstream probably filled the demand for strategic games for a lot of people too.
drainX
When should we expect the episode with the rare cards? Probably some time before it's released on arena right?
drainX
Nej
drainX
That's a separate problem that also needs to be solved and I agree that they should have fixed it in the same patch. Some classes don't have any way to get unstoppable at all.
drainX
It doesnt presuppose that all builds need CDR equally. Actually the opposite. The goal should be that builds that really need CDR should want to pick gear with CDR while builds that don't need it as much will want to pick other stats that help them more. They needed to nerf CDR to get to that point because the stat was too good previously even for builds that didnt need it as much. It was basically twice as good as any other stat on amulets, for the average build.
In this moment as a side-effect, it does affect builds that heavily relied on CDR more, but I don't think that matters as much as the long term balance of fundamental stats. Who knows what builds we will be playing a year or two from now?
drainX
I phrased it that way very intentionally. Big AAA games have huge marketing budgets and tend to have the best graphics. But a lot of the most popular games such as Fortnite, Minecraft or Dota don't have super impressive graphics and didn't release with a huge marketing budget, but rather spread by word of mouth. I don't think that that's a coincidence.
People do want great graphics. But that's not the only thing people want. Games can be popular for other reasons as well, but without good graphics, it's hard to sell the game to huge demographics with a big marketing campaign.
drainX
My info might be a bit out of date, but last time I did any form of game development, a static scene was much less resource intensive than a dynamic one. If you knew your light sources and walls wouldn't change, then it was much cheaper to calculate lighting and stuff, compared to a scene where everything could potentially move or disappear.
I'm sure game design plays a huge role as well. But that should have been the case back then too right? I guess it might just be that everything takes so much more work with the level of detail in games today.
There are some issues right now that need to be solved. But I think people sometimes forget that the current sharing solution (per zone) is also what enables world PvP to work well. It enables them to make sure only a certain number of players can end up on the same shard on each side. Without it, the game world would either be mostly empty, or there would be too much lag if everyone congregated in the same area.
I think the devs are on the right track, but it needs more polish.