u/echo_vigil

2,133 post karma · 17.5k comment karma · joined Oct 2019

echo_vigil

Yeah, particularly when she turns out to be one of the toughest individual opponents in the game.

echo_vigil

... since no one in my life plays it and has no idea what it is.

I think that's how a lot of us found this sub. 🙂

I love the neurodivergent draw to this game (and series). ADHDer here. Feel free to drop me a line.

echo_vigil

Canon event

I don't know what it is about this quest, but it seems like a large majority of folks do it for the first time right before going to bed. I think it sets you up by seeming like it's gonna be just a small task...

echo_vigil

Who runs Bartertown?

echo_vigil

Switching it to Detect Magic was a small concession when he removed the unintended option to find upgraded items by trying to blow them up.

Still pretty frustrating, though. I'd prefer to go back to using explosive traps for inventory knowledge.

echo_vigil

Those are just because the golems got tired of the warlocks relieving themselves down there.

echo_vigil

Ha! Right? 😂

echo_vigil

Heh. Well, I don't necessarily want my gaming experiences to be that influenced by the real world...

echo_vigil

Okay, thanks for that confirmation.

echo_vigil

Interesting - I was under the impression that Delta Green was mythos related but that the PCs were typically investigators or otherwise generally not bad guys. Am I mistaken?

echo_vigil

Exactly.

echo_vigil

Were you able to place all of those from the surface? Or do you use a mod that allows diving or what?

echo_vigil

That's assuming the live action is even going to get a second season...

echo_vigil

Honestly their application of something along those lines was what I most disliked in LiS2, so I'm glad they didn't do it for the original.

echo_vigil

I'm a big fan of Firefly, so this sounds intriguing. And I imagine that combining aspects of 5.5 and SW 5e could cover enough elements to make it work.

That said, I'm wary of too much homebrew for a couple reasons: first, it's really easy to make a system that unbalances things. Second, when you start messing with players' expectations around how classes and their abilities work, you can wind up with things that turn people off. At the very least, you'll need to be extremely clear about the rule changes so people can decide how (and if) they want to build characters with those limitations.

But I'm certainly curious. Do you know when you're planning to play?

echo_vigil

Four playthroughs in 6 months sounds like a lot. I'd suggest finding some other narrative games that you can play for a while to mix things up. Then when you come back for a playthrough of some season of LiS, it'll be able to feel fresher again.

echo_vigil

People here have pointed out a lot of the reasons why some people don't like it, and some reasons are more legitimate than others. For instance, there certainly seem to be some people that dislike the game because they aren't comfortable with its political undertones. And there are also folks who have reasonable gameplay issues with it.

For me, I didn't hate it, but it's far from my favorite LiS game. And the primary reasons are 1) I find the morality system to be convoluted and obscure, with some decisions not mattering the way you'd expect and other seemingly innocuous ones having unexpected impacts, and 2) related to your comment

all possible endings are so fucking sad and horrible, i love it.

Yeah. I don't love that. It's a lot of time to invest to eventually arrive at a "horrible" ending. It's very likely I won't play it a second time.

echo_vigil

And ultimately the so-called "morality" score is the only one that matters for determining the ending.

echo_vigil

I didn't hate it, but I agree with most of your points here.

echo_vigil

There are real life guys out there who are all, "Wait, I'm pretty similar to Warren - where is OP located??"

echo_vigil

Exactly!

echo_vigil

As I read it silently to myself, the back of my tongue automatically moved back to create the right sound for "libel" in his voice.

echo_vigil

Well, wands can help, and darts fired from a crossbow never wear out. Also, throwing weapons can be repaired with liquid metal. I find that I can often melt down early throwing weapons to fix up later, better ones. Also, upgrading thrown weapons increases their durability, eventually to the level that they won't ever break - that's a fairly important mechanic that I think is kind of easy to miss.

You can also take advantage of traps and seeds to mess with enemies. Blast wave can knock them off ledges, regrowth can root them in place, etc.

In the early game, it's pretty hard to avoid trading hits some of the time, so at least make sure to take advantage of surprise attacks to make sure you don't miss and give them a "free" hit.

echo_vigil

Honestly, the biggest thing is to limit how often you get hit. In an ideal run, you'd barely get hit at all. If you're trading hits in melee, you're probably going to have a hard time with Pharmacophobia.

That said, playing with just Pharmacophobia is a really good way to improve your skills.

GayRaccoonGirl offers some good tips here, too.

echo_vigil

Well, I've been there, so probably?