u/games2007
-
7points
games2007
games2007
You tryna let me replace that guy LMAO I at least know all of those things really well
games2007
RegEx with AI has been dog turd. It hallucinates all types of solutions that aren't even close, and for some really basic things. It's probably worth learning so you can fine tune your RegEx anyway.
My tip would be go to through the RegEx cookbook, brack down the syntax, and save a lot of the solutions that look interesting to you, while solidifying the fundamentals.
games2007
Was looking for this for years! Finally found it again.
games2007
Would be impressive if your bathroom painting looked like a window.
games2007
Lyn and Knuckles. Screencap it.
games2007
Charizard.
games2007
I would say to download the old version that came out before the JAST version (which is censored), find the folders that have the CGs, and switch them up.
games2007
I don't think so. Angelic Howl and Amane's route was my least favorite and first route, but I enjoyed the other routes more due to them having backstories that were going relevant to the plot and didn't take several hours to get through.
Predictable back stories aren't inherently bad, but being have to get through something you feel is extremely tedious like Angelic Howl can be frustrating if you had any hopes for a story relevant to the route you chose, since it was pretty contrived towards the end. The route felt like "Hey, check out our sequels!" I'm glad I got through it first. I appreciate Fujisaki's ability to write something immersive and realistically portrayed like Angelic Howl, but if I could've somehow read read it not knowing the ending, it may have been more compelling to read. I was just waiting for everyone to start dying, since I knew who the survivor(s) would be in the end. The random girl appearing and calling Amane a cockroach was also a random element to initiate the 6 hour back story. I would've preferred it be led up to more naturally.
games2007
I thought it was probably the best route in terms of characterization and development, though it didn't feel like something incredible or special, because of how most of his VN is predictable, albeit well developed. My favorite route was probably Sachi's from the ending, but overall Makina's had high quality writing that felt like every line (more or less) was important dialogue that got me to think over what's going on.
games2007
New song, Boys Be Smile, a cover of the instrumental OST 'Boys Don't Cry'
games2007
Holy hype. The scenes from the VN already exceeded my expectations from JC Staff. Masato, Kengo, Rin, Kurugaya scenes looked glorious. I'm hoping they'll keep up this kind of quality and bring us something great.
games2007
Well, Jun Maeda's perfect happy ending from Clannad originates from the visual novel ending, where players are rewarded from their 50-100+ hours of gameplay, where after Nagisa and Ushio both die towards the end of After Story, they are revived upon the accumulation of the light orbs from completing all the side heroine routes.
The explanations for the light orbs were thorough and obvious. After you finish a route, you even get this screen
If you didn't expect any kind of magic revival after all the light orbs appearing, Akio's explanations about them, several discussions about the magic involving the town, Fuko's existence while in a coma, and a character in After Story, Katsuki Shima, who is actually a cat, then I don't know what to tell you.
There would be less emotional impact if it ended without having all the scenes and the deaths of Nagisa and Ushio in the 2nd half of After Story. I think people are trying to perceive a realistic theme of "life goes on" or "cherish your family while they're still here" or something, from this fantasy story where that was obviously not the theme, nor did it ever intend to end on such a harsh note.
I do find the ending anticlimactic, and the events before episode 22, mainly 16-21, to be the better parts of the series.
tldr; the light orbs were a planned concept from the beginning, and go with Jun Maeda's themes of suffering, struggling, and continuing to be hopeful for the best, rather than try to reach some realistic theme. Don't expect total realism when fantasy is introduced a few episodes into the series. Additionally, the ending is better foreshadowed and developed, less anticlimactic, overall perceived as much less of an asspull in its original medium, the visual novel for Clannad. KyoAni failed to give the ending the proper setup and thematic foreshadowing that the visual novel had.
games2007
I think I speak for everyone when I say...
games2007
Yumiko -> Sachi -> Amane/Makina
Amane and Makina were written by the main (better) writer, and have continuity in the sequels, so save them for last.
The better routes are at the end.
games2007
Araki's style for Jojo's art style is inspired from Tetsuo Hara, who wrote Hokuto no Ken (Fist of the North Star)
games2007
That fanservice, HYPE HYPE HYPE
games2007
Yep, I enjoy reading it and even like all the extra information like when Okabe goes on 2ch and talks with John Titor, and when he has his chuunibyou delusions (that foreshadow a ton of stuff that happens later on) but I feel like most of the details and suspense are building up to scenes I already know =(
I do like the delusions more in the VN, and the things Okabe mutters in his breath. Some things I feel were dragged out though, reading the VN after the anime.
Example: Amane Suzuha's introduction. This was pretty swift in the anime, and I found it pretty funny http://www.youtube.com/watch?v=Ntu7OoEaJmE but in the VN it kind of dragged on and felt meh.
I have a ton of other new stuff on my backlog at the moment though. Heh, funny how we're talking about all this stuff in a Muv-Luv help thread.
games2007
Sakurasou, dat cleavage...
games2007
Heh, I preferred the anime to the VN in most areas. I got really into the anime, although I liked the first chapter or two in the VN. I imagine the suspense and buildup would've been much better in the VN, and it probably would've been better overall, but after watching the anime first, I thought the scenes were well done, and the voice acting was far superior to the VN. I'll wait for JAST's version I suppose. I loved the anime, but not enough to read the VN completely. I wish I didn't watch the anime so I could read the VN for the first time, honestly, but knowing the anime plot inside and out puts the VN at a low priority for me. It kinda sucks, because S;G is one of my favorite anime series, but if I knew it was based on a VN, I would've read it rather than watched it.
games2007
Well I technically didn't read Steins;Gate. I just watched the anime and saw the alternate endings on YouTube before I even knew what a visual novel was. I only watched the last 1 hour parts, so maybe that's why I like the endings in Steins;Gate.
So yeah I figure I get what you meant about Fate and MLA now. Some of it adds credibility to the story, but some of the later events don't really build too much on the depth of the different BETA species in Muv-Luv, or the way magic works in Fate.
games2007
Hm, I've played all those VNs except Ef and I mostly agree. A lot it could use some concise revision. IIRC, the writers interview with Rewrite mentioned that it was trimmed, at least in the heroine routes. Rewrite did have some silly slice of life. For Steins;Gate, I still like the idea of the Alternate endings, although Faris's seemed like a forced romance ending, and maybe some of the others, but I though they were pretty interesting and depressing. For F/SN, I just take Heaven's Feel as the true route, with the prior routes giving some characterization to Saber and Rin that adds some impact when you read HF. I would like Ufotable to consolidate the series into one well developed route, however, as Nasu's style seems a bit repetitive, having 3 routes that start out similarly and develop characters separately in each route. I'm not sure exactly what you meant by having a 'comprehensive universe with no plot benefit', but I guess it's that Fate had a lot of more complex ideas that were never made important to the plot.
And for MLA vs. Refrain, I personally loved the Refrain arc a lot and it was awesome because I loved the bros' development more than the side routes, for the most part, but yeah, Rin didn't get to do a whole lot in part of Refrain, due to the nature of how it was written, but it was fitting for what it was. The side routes were enjoyable, although the romance wasn't part of the main plot like Nagisa's romance was in After Story. MLA took better advantage of the romance and character relationships from Extra and Unlimited in how it replicated them. Despite the series' ridiculous length, I have to commend its consistency in execution.
And yeah, most of G-senjou and Sharin was kind of meh around the middle, but the beginning and ends were pretty awesome, Maou especially. The format does tend to have a lot of medium-based fanservice stuff, but I don't find it too intrusive, I guess, since I'm used to it by now.
games2007
I agree. It seems like most of the more highly praised and recommended VNs still suffer from a lot of nonessential filler material. Although, I think some of the nakige titles benefit from it (and MLA as well) because of the emotional impact from making the story much longer, but there are some titles that don't take as much text to have a good impact.
I feel like most VNs drag on in some way, as if the writers feel it necessary to dump a ton of slice of life slapstick that's only enjoyable for newcomers. I usually disregard the trite writing in VNs and focus on the more climactic parts, though, and some people will enjoy all the text that some others might find nonessential.
For real, recruiters have been like a Round 0 or Round -1 interview. They want a phone call, then a phone interview with them again (???) then 4 round interview with the company. They're usually clueless and waste a lot of my time typing out all the things I have to say and having no idea whether I'd be qualified or not, because they don't really understand the role themselves.