u/goodclone1

3,355 post karma · 27.9k comment karma · joined Jan 2020 · moderator

goodclone1

What’s this from?

goodclone1

Don’t forget Fukukitaru! She’s had a very poor fortune.

I hope to see her cheerleader outfit from one of the merch lines brought to the game because it’s adorable.

https://preview.redd.it/6r92twdi1agh1.png?width=1000&format=png&auto=webp&s=94733ce75a3c15896467043e76c4f77e1543d1a3

Edit: though, in hindsight, I’m not sure how popular she actually is…

goodclone1

I have literally no idea what you’re talking about.

goodclone1

I think you’ve gotta watch the whole clip…

goodclone1

Thanks!

goodclone1

What’s the mod you’re using that gives you different faction emblems?

goodclone1

How come it says Waegwan was empty by 1592 but the annal is from 1591?

goodclone1

Actually, the soldier just has his rifle rested on his shoulder.

goodclone1

So the thing about Combined Arms is that it encourages your infantry to fight the enemy infantry and your vehicles to fight the enemy vehicles. So, as such, although I think the Hellhound is a very fun unit, it’s not quite as effective as it’s primarily an infantry-killer. Though, it’s also always good to have infantry that can kill tanks and vice versa, but Combined Arms benefits from the separation.

I’d add some more vehicles, also. Sentinels are going to be really good for this as they have both the Regiment and Squadron keywords so they’re going to get Lethal Hits on everything.

Btw, give those combat engineers the remote mine. It’s an anti-tank equipment but it adds an ability so it’s not going to benefit from the detachment rule no matter what.

goodclone1

I’m not a Guard expert by any means, but I feel like you have some good basics. Decent units.

One major thing you could do to improve this would be to modify the weapon options for all of the infantry units. Each one of those units can all take a more powerful weapon. For example, the sergeants can all take a plasma pistol which is leagues better than a standard laspistol. The Cadian Shock Troops and Death Korps can also take special weapons like plasma and meltaguns as well as vox-casters. Since 10th edition has no equipment costs, you want to take full advantage of that.

Also, our army’s primary rule is orders and you only have one unit giving orders (and only one order at a time, at that). The Dorn commander isn’t too much more expensive than the regular Dorn so you could that to order vehicles. Also worth getting more command squads for an order each or a Cadian castellan for two orders and sustainted hits. If you’ve hit the point limit, though, you’d have to remove a unit.

Also, have you taken a look at detachments? The detachment rules play a crucial role in selecting units for your army.

goodclone1

Add in beastmen regardless of wanting to go Chaos.

goodclone1

Indian soldiers?

goodclone1

Gaunt’s Ghosts are a couple hundred years before M41 so it’s unlikely to be Gaunt. I am holding out hope for Cain tho

goodclone1
goodclone1

Wow

goodclone1

Hwa What’s he do??

goodclone1

Then it was conquered by Stirland iirc because it was infested with vampires

goodclone1

Don’t make me get the Hades breaching drill.

goodclone1

Don’t make me get the flamer.

goodclone1

I am a servant of the God-Emperor of Mankind. By my status as an Imperial Commissar do I declare this world under His domain.

goodclone1

Me. Right now. I’m saying it right now.

goodclone1

Yes, well, treasure hunt on a world that doesn’t belong to the Imperium. Or die. Both are acceptable options.

goodclone1

Obi-Wan and Ahsoka are confused too

goodclone1

Good heavens!

The commissar dives, the grenade exploding above him. His peeks over the lip of the hole, only slightly majorly bleeding.

Watch that! You could have killed someone!

goodclone1

The commissar is aghast.

Damn xenos trickery…!

He throws down a krak grenade.