u/greeny-dev
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Satisfactory Tools now has a map! (self.SatisfactoryGame) [Factory Optimization] [pinned]
greeny-dev
greeny-dev
You can do that as a subplan, drag a plan on some other plan, and it becomes a subplan there (you can also select just a few nodes to convert them into a subplan)
greeny-dev
You can do that - on homepage, create a custom version
greeny-dev
Font size can be changed in settings a bit, but this is a common problem
greeny-dev
Yes, you can import a save with different nodes (or even just make custom version with them)
As for the linking, you could make the factories into a subplan - drag them under a parent plan, they will become nodes on that plan
greeny-dev
They always were. Doggos brought them
greeny-dev
Normal? Yeah Recommended? No, not at all, it's a waste of time. Build new, keep old
greeny-dev
Power shards are unlimited tho
greeny-dev
No, the golden rule is to not mix fresh and byproduct water :)
greeny-dev
I don't understand why people use concrete instead of reusing the water, which is much easier
greeny-dev
Merging the two will always be dangerous and can fail. Way simpler and more reliable is to not merge those two
greeny-dev
No, it didn't have a map practically ever
greeny-dev
No, not really. You can go around tbis by setting custom clock speed for that recipe in the overclocking tab.
greeny-dev
nah. Keep old, build new. No reason to dismantle existing stuff
greeny-dev
might want to check it now :) it's heavily updated
greeny-dev
No, it should be up in past X months. https://www.satisfactorytools.com/ works for me.
What issues are you having?
greeny-dev
if you want to give money to devs, buy on epic, they get way more money that way
greeny-dev
because I've troubleshooted like 100s of pipe builds where buffers were causing issues. At best they do nothing, and in other cases they can cause issues, so I see no reason to recommend buffers
greeny-dev
indeed
greeny-dev
if a pipe is full, and machine doesn't produce, that means pipes get slightly emptier, which means that next time the machine will produce just fine. The system will self-balance itself to a level of fluid where it cycles properly. This doesn't cause any issues once it self-balances.
The on-off beahavior is fine when pipes are full (at the start, if you started with full pipes), as that's still in the balancing phase.
Hence buffer is pointless (and it is known to cause other issues in some cases).
Loops solve pretty much all the issues you could have in that case.
greeny-dev
Yes, disable it in settings
greeny-dev
Pipes solve that. They also have "storage space" for fluid. Buffer is just a large pipe
No merge is safer than separated usage