u/kinderhead

14.6k post karma · 3,799 comment karma · joined Sep 2020 · moderator

  1. 1points

    Camera rotation and panning does not work on Linux with Proton (self.KerbalSpaceProgram) [KSP 1 Question/Problem]

    2 comments

  2. 15points

    Data pack heap and tracing garbage collector (v.redd.it) [Creation]

    2 comments · source

  3. 8points

    Amethyst: WIP Programming Language for Minecraft Datapacks (self.MinecraftCommands) [Creation]

    9 comments

  4. 0points

    Is C*nservapedia welcome here? (i.redd.it)

    2 comments · source

kinderhead
kinderhead

Beautiful cat with sans

kinderhead

Toadette on the Magikruiser. Off-road drifting my beloved

kinderhead

Top 10 hardest images

kinderhead

twunk

kinderhead
kinderhead

I first used Proton experimental, but I don't know what version that is exactly. Also the native linux build is bad for mods because it uses OpenGL instead of DirectX (which proton translates to vulkan)

kinderhead

Bishop went to vacation (it came back)

kinderhead

Wdym no legal moves? Obviously black can still move the black squares.

kinderhead

Am I stupid or did the first red move jump over an empty square?

kinderhead

Am I just schizo or did Twitter once show people's locations before?

kinderhead

I had an Intel Mac action that would fail randomly, so I removed support for it.

kinderhead

Ofc not, I stole it first from C++ related languages. Does your language use macros as well?

kinderhead

Yes. I'm currently implementing target selectors, and scores are one of the things they will be used for. I plan on having most, if not all, game related stuff accessible as first-class objects. This includes entity/block nbt, boss bars, scores, etc.

kinderhead

Function tags and simple commands are already supported. In fact, I already use them for the in-game testing suite. Entity and other world interaction is next on my todo list after I finish struct inheritance and virtual/abstract methods. I'm currently planning on being able to access entities as first-class objects where each entity referenced by the code is given a unique score. That way, it will look like you're writing a mod instead of commands. Though for multiple entities, I still want to support traditional target selectors as well as runtime constructed ones using macros.

kinderhead

Thanks :)

kinderhead

Foam is good enough for all camos?

kinderhead

You're forgetting the other bug where sometimes buying the glue gunner doesn't decrease your money. When that happens to me, I always sell and rebuy the glue gunner because I like to play fair.

kinderhead

Nah, they speak pvp

kinderhead

The problem with mob progression

kinderhead

nobody expects the mober chip inquisition