u/kinderhead
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1points
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15points
Data pack heap and tracing garbage collector (v.redd.it) [Creation]
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8points
Amethyst: WIP Programming Language for Minecraft Datapacks (self.MinecraftCommands) [Creation]
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0points
Is C*nservapedia welcome here? (i.redd.it)
kinderhead
kinderhead
Beautiful cat with sans
kinderhead
Toadette on the Magikruiser. Off-road drifting my beloved
kinderhead
Top 10 hardest images
kinderhead
twunk
kinderhead
u/profanitycounter [self]
kinderhead
I first used Proton experimental, but I don't know what version that is exactly. Also the native linux build is bad for mods because it uses OpenGL instead of DirectX (which proton translates to vulkan)
kinderhead
Bishop went to vacation (it came back)
kinderhead
Wdym no legal moves? Obviously black can still move the black squares.
kinderhead
Am I stupid or did the first red move jump over an empty square?
kinderhead
Am I just schizo or did Twitter once show people's locations before?
kinderhead
I had an Intel Mac action that would fail randomly, so I removed support for it.
kinderhead
Ofc not, I stole it first from C++ related languages. Does your language use macros as well?
kinderhead
Yes. I'm currently implementing target selectors, and scores are one of the things they will be used for. I plan on having most, if not all, game related stuff accessible as first-class objects. This includes entity/block nbt, boss bars, scores, etc.
kinderhead
Function tags and simple commands are already supported. In fact, I already use them for the in-game testing suite. Entity and other world interaction is next on my todo list after I finish struct inheritance and virtual/abstract methods. I'm currently planning on being able to access entities as first-class objects where each entity referenced by the code is given a unique score. That way, it will look like you're writing a mod instead of commands. Though for multiple entities, I still want to support traditional target selectors as well as runtime constructed ones using macros.
kinderhead
Thanks :)
kinderhead
Foam is good enough for all camos?
kinderhead
You're forgetting the other bug where sometimes buying the glue gunner doesn't decrease your money. When that happens to me, I always sell and rebuy the glue gunner because I like to play fair.
kinderhead
Nah, they speak pvp
kinderhead
The problem with mob progression
kinderhead
nobody expects the mober chip inquisition
https://preview.redd.it/w7abuv3fa76h1.jpeg?width=750&format=pjpg&auto=webp&s=1eeb5a80567f2531063eef212f3e2be36b03d4c5