u/levarn
levarn
levarn
I love Eminent Domain, personally. Lots of interactivity due to the role taking/following aspects and a limited tech tree has you scrambling for specific tech cards.
levarn
Golden Age of the Solar Clipper series by nowell fits this category very well. No real enemies or chosen people, just people doing their job, competently.
levarn
we switched to x-haven assistant, it feels heaps better.
levarn
Difference between the US and UK editions, both names were used in print, and it can be found under both names on IMDB.
levarn
pretty good! The reload speed wil set you back though, 40% feels pretty slow compared to a 80% reload + 10% reload perk bolter. Being able to stagger Bulwarks is great though.
levarn
15% chance to explode on kill.
levarn
Pyanodon, a different mod pack. Quite… Big.
levarn
its a reference to a song from Bo Burnham’s Inside show
levarn
it is a well documented feeling!
levarn
true, you’re right.
levarn
Space marine did, I think.
levarn
I’d say that is likely given that VT2’s engine already has a mix: handguns for hitscan, bows for projectiles.
levarn
Whoa, don't be crazy, ranger vet is amazing! Free ammo for the entire team? Check! Grudge raker with a grudge? Check! Stealth that both staggers and doesn't break when you attack? Check! Built-in no consume chance for extra bombs and meds? Check! Ranger vet is a death dealing, support wheeling machine!
levarn
Drastically different in flavour and interpretation, but Halcyon 6: Starbase commander might fit your description.
levarn
It may say outdated but this link from the sidebar is still your go-to for breakpoints on any character.
levarn
Why not one big sword? 2h shade is actually quite fun :P
levarn
The new layout looks way cleaner, love it. I especially like how you cleaned up the enemy name bits. A couple of small things: the attack list cell should probably have a right aligned "health:" column. The enemies should probably be sorted by armour type, with an explicit divide between specials and elites. If possible, I'd like to see damage done at 0% boost for normal/headshot/crit/crit headshot in the weapon info section, and a base crit chance for weapons that includes talents. It is also not entirely clear to me what "target number" is. Finally, I don't see anything in here that deals with staggers/pushes. Are there any plans to include this in your calculations?
As an aside in the current shieet, the custom combos can't unselect an attack, so that when I make a two shot attack with bardin's crossbow for example, I cannot make it so that the combo is only of size one.
levarn
Not into the void, some people read and nod at a voice of reason :)
I'm on the fence on some of the changes, but I am more than willing to admit that I am not such a brilliant player that I can say with any certainty that a system is broken beyond redemption. FWIW, I think chunkier enemies are bad (since hordes that simply take longer are not necessarily more interesting ór challenging), but I love the strategic depth that the stagger can add. As an example, the shade now has talents that work with this new stagger mechanic in an interesting way, leading to a more unique playstyle (i.e., don't give a damn about the new stagger mechanic :P)
levarn
That's... Really close to the Trans AM album by VHS Dreams: https://f4.bcbits.com/img/a4177148138_10.jpg
levarn
They're the same as timed doors. If you can get both, you get twice the loot!
levarn
Nice! Good luck with the next hurdle! Was this 1.1 or 1.2?
levarn
Er, mostly. I said weak since you get a tiny bit of value out of it when you fight conjunctivius or the hand of the king through his adds. If you're looking to make it your primary damage dealer against bosses though, you're right!
levarn
Ay that's great, although I'm curious to see whether the pull also adds a stun. If it doesn't, you're liable to get yourself hit before you finish your charge.
I would prefer it if you could end the charge up earlier for a less powerful blast. That would give me some control on how much time I'm spending while standing still.
levarn
Killer instinct is a great alternative, although less strong against bosses. As long as you mix up killing enemies with grenades and melee weapons you should have no issues using 'nades on a regular basis.
Volkor X’s Beacon feels very broody-ethereal to me.