u/logophobia
logophobia
logophobia
Another interesting fic: Black cat (worm/miraculous)
Content warning: This fic does contain descriptions self-harm and depression
A very interesting crossover that deserves a bit more popularity. What it does well:
- Very street-level type of action
- The villains are actually dangerous, act somewhat rational, take moves to oppose her
- The empire actually feels dangerous. A lot of fanfics have the thing where they kind-of trivialize the issues BB has
It's not for everyone though. Taylor is struggling and isolated, up against opponents with more resources. She gets outplayed and outpowered, but still struggles on. Also, mental health struggles. It gets pretty dark, so not for everyone.
logophobia
One fic I haven't seen here a lot is Command and control: Skitter quits the undersiders after Lisa gets disappeared. Starts cooperating with a third-party Thinker. Fun setup so far, bit slow to update, could use some attention.
logophobia
A girl's best friend is pretty good, a harry potter crossover
logophobia
Why is partitioning hard in this case? Because you have 30 tables and foreign keys between them? I do the same thing with daily partitions and it's not that much of an issue, though I imagine it might be different depending on use case.
Will this be a regular archival process or a one-time action?
logophobia
I played the demo and I wasn't impressed. The combat is pretty good. But.. enemy AI, the level design, the graphics style. Just everything except the combat was a bit meh. I might still buy it, but it's not high on my list.
logophobia
UUIDv7 also makes partitioning a lot easier because the primary key both guarantees uniqueness and has a good time-based partitioning key for range partitioning.
logophobia
How does whataboutism help. It might not be the biggest issue, but it's the one he cared about, and did something about.
logophobia
Neat, how does it compare to the citus postgres extension? Any benchmarks?
logophobia
Wuchang is pretty good, but behind fromsoft games and not quite as good as lies of P.
The good:
- Exploration is top-tier
- The combat is fluid and customizable. Great magic system, respec at any any time. Just fun. A bit unfocussed, many different possible playstyles, but good.
- The bosses are good, some really amazing, but not quite as .. memorable as fromsoft or lies of P for me. Overall difficulty is slightly on the easier side for soulslikes (compared to sekiro, lies of p, khazan, etc), will still make you sweat a bit even for veterans.
- Graphics are top-tier
The bad:
- The side- and main quests are decent enough, but very easy to fail. It takes all the weird quest design fromsoft has and makes it worse. Some of the hints you get also didn't click, it assumes some chinese cultural knowledge I think. I failed most of the quests, and got the worst ending (almost had the best endings, but missed one important bit).
- The story is fun, with a good twist, but the characters and writing didn't click. Maybe too much chinese cultural knowledge required?
I can recommend it, but after playing it once, I didn't feel like replaying. Behind fromsoft, lies of p, nine sols etc, but it really still is excellent.
logophobia
Just finished it as well. Overall I enjoyed it. The story was nice (very nice if you pay attention), the combat was fun, some decent bosses, there was some decent level-design. You have to pay attention to get the best ending, but that's not always a bad thing. But... there are some big issues:
- Combat is badly balanced. It's too easy to get very powerful. The parry window is very easy, and just wrecks bosses. Can make the game a bit too easy. Had to stop parrying everything. They mess around with delayed attacks with some enemies, which to me feels like the wrong response to the parry issue.
- Super-bland environments, with a few exceptions. It's mostly just depressing, even if it fits the story. End-game this changes a bit.. but still.
- The audio is unmemorable
I might rank this about equal to LoTF, about a 7 or 6.5 out of 10-ish. B-rank souls-like, fun but flawed.
logophobia
Mina the hollower was pretty good, but no soulslike
logophobia
If I spin up 5256000 agents for one minute, does that count as 10 years of claude experience? (I'd rather take a job shit shoveling then take a job with those requirements).
logophobia
In other words, if written without rep, the code (x => x(x))(x => x(x)) evaluates to itself.
Isn't this just infinite recursion, or am I not getting something?
Edit: nvm, lazy evaluation
logophobia
Worst code-base was also one of the youngest, a dashboarding tool for a startup. The developer had the habit of:
- Doing large scale refactorings in the main branch
- When it was time to demo, just do the minimum to get it in a working state
- Whenever the founder had some idea, abandon everything halfway to implement that in a halfbaked way
- If he'd used branches before refactoring, this whole thing might've been prevented
The resulting codebase had:
- Angular 1, 2 and 3, mixed in with some react in the same codebase
- 4 different javascript layered build-tools. They all had to be run (and sometimes rerun) in a specific order, with obscure configuration steps. One built the angular 1 bits, one built some addin, the other built the angular 2 bits. It's the most impressive part about this codebase, that it kind-of worked despite all of this.
- I managed to build it once, and never again. Only the original developer could build it on his laptop
- You could cough in the general direction of the tool, and it would all come crashing down
- If they had built it with AI, vibecoded it with only minimal guidelines, you'd get something better than that. Unfortunately for them, this was a bit before LLMs took off.
When I left the plan was to replace it with an open source dashboarding tool. The codebase was not salvagable. I now call that development methodology demo-driven-development.
logophobia
You didn't all that bad for the first crack at the boss. Dodged well enough, got a few hits in. You're fine like this, believe me, just need some persistence, and less panicking.
logophobia
Both keys are fully indexed. You're misunderstanding, the join-key approach means I moved the foreign key to the primary key, meaning there's only one index instead of two indexes. It's an optimization trick needed because the tables are write-heavy, and the index otherwise wouldn't be efficient due to the partitioning.
Pretty sure dastapov has the correct answer here. Pretty clear query planner limitation unfortunately.
logophobia
Thank you for the explanation. Shame it's not being solved for now. Guessing an optimization like that has a lot of edge cases in an old codebase like postgres, probably looks a lot easier than it is.
logophobia
According to the documentation it's by default on though (https://www.postgresql.org/docs/current/runtime-config-query.html)? Doesn't seem to make a difference initially, but I'm going to play around with it a bit.
logophobia
Looks like it might be fun for about 5 minutes, but it's also very much not a souls-like. There's grey areas (hollow knight), and then there's this.
logophobia
Are you sure? Ado feels like an abandoned product. I haven't seen anything significant changed over the last ~4 years or so. I've talked to azure representatives that say they're prioritizing github.
logophobia
Was planning on playing the demo indeed, it looked good from the trailer
logophobia
You can break her weapon, it's a lot more doable after that. Perfection grindstone helps a lot here, with some p-organ perfect guard boosts.
She's surprisingly tough, but beatable. You can do it.
logophobia
Some tips:
- If you're in NG+, you're probably at the point quality builds become a lot more efficient.
- You're also at a point in the game where it's pretty doable to redo your build constantly. The only restriction is regeneration of the golden apples. Experiment. Arlechinno is a tough cookie, I tried out quite a few weapons and setups to get one that does a lot of damage and feels right. Optimize your p-organ, amulets, each part of your build. A lot of the DLC weapons are very well suited for this boss. Slow weapons can work, but you need to know the moveset better for them to work, so less suited for the first time you're fighting him.
- Perfection grindstone and running away at key points can help quite a bit
- Become super-efficient at the first phase, that makes phase two easier. You should probably use no grindstones and not more than one health potion for the first phase.
- It's a souls boss in the end. Learning the moveset to a sufficient degree will always get you the win. He's fast, but if you learn his tells, beatable.
logophobia
It's a lot better later on. It starts with the (in my opinion) worst boss in the DLC, the Tyrannical Predator.
The story only picks up when you're a bit in, and is amazing at the end. The best and most difficult boss in the series is at the end of the DLC. It can be a bit of a grind at some points, but it's really worth pushing through the end.
Jeugdzorg taken werden verplaatst naar gemeentes als een soort halve bezuiniging. Vervolgens besteden de gemeentes het uit naar derde partijen. Daarna hebben gemeentes niet de expertise of budget om controle uit te voeren. Je krijgt een moeras van instanties en partijen overal, en dan gaan dingen mis..
Magoed, het is niet de verantwoordelijkheid van de overheid, want die heeft de verantwoordelijk verplaatst. Dus kunnen ze het ook niet onderzoeken.
Wel zo makkelijk, technisch gezien misschien correct, maar de overheid is wel verantwoordelijk voor een systeem waar fouten onontkoombaar zijn, en verantwoordelijkheid wel heel handig versplintert is.