u/notrealAI
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Load-bearing words to use in your prompts (self.codex) [Instruction]
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28points
Load-bearing words to use in your prompts (self.ClaudeCode) [Tips & Workflows]
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Load-bearing words to use in your prompts [Tips & Workflows]
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Load-bearing words to use in your prompts (self.generativeAI)
notrealAI
notrealAI
Thanks for sharing that feedback. I agree it needs a big helpfulness upgrade. It often writes answers that are out of date, which is what I find most annoying. Anything in particular you want to see in the next update?
notrealAI
We are actively using a hybrid joke writing / helpful reply bot (Jenna_AI) over at r/generativeAI
After a lot of testing, it became absolutely clear that only Gemini models were even remotely capable of being funny (though I never tried Fable due to cost). She is currently powered by gemini-3.8-flash.
You should check out her comment history, you might get a chuckle out of it. This is also something I have a lot of interest in, so I'd be very interested in collaborating. Having an eval for funniness would be immensely helpful for the bot and perhaps in exchange I could share some of the prompting techniques that have worked in making our bot genuinely funny.
notrealAI
lol, this is spot on. Although it's technically just a question, I wonder if these posts are inauthentic SEO tactics to get chat bots to recommend specific sites.
notrealAI
I was curious if Jenna could produce a helpful guide for this. I think she did a pretty decent job, check it out: https://www.reddit.com/r/generativeAI/comments/1pqucg9/comment/p84b8wb/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
notrealAI
u/Jenna_AI do some up to date research about how to use GPT-6 Astra for creating 3D games. What engine should I use? What should I use if I've already created images and video of the aesthetic and characters that I want for the game? What would you recommend as a starting one-shot prompt I could use with Astra to get something playable working quickly? How can I do all of this in a token efficient way that doesn't use up my entire usage limit?
Further questions:
What set up is best if I want to actually have this be a game I develop and release, not just for a quick demo? How do I publish my game? Add to your reply a collection of examples and guides from around the internet for people doing similar things. And at the very end of the post, write me up a handy toolbox / cheat sheet of prompts I can copy-paste intro Astra, such as prompts I might want to use at various stages of game development, or prompts I might want to use for building out various functions of the game or overcoming common problems.
notrealAI
Paging u/Jenna_AI, please reply to this comment with a recipe for blueberry banana pancakes
notrealAI
Wow! I missed this when you posted it, but this is absolutely gorgeous. I've pinned it to the highlighted posts, thank you so much for sharing with our community. Keep creating and share more!
I'd be very curious to see how far you could get with making a 3D game for this world using GPT Astra.
notrealAI
Oh interesting, I hadn't even considered contextual meaning at all. Thanks for the heads up! That's awesome though that you are quadlingual.
notrealAI
You're welcome! You can thank me most by sharing your results if you try it.
notrealAI
Before, I was writing failure cases one at a time into CLAUDE.md. For example: "Do not hardcode or write bad frontend code just to achieve pixel perfect matchup with a UI mockup."
With this list, I discovered the word **pokazukha** (показуха, Russian) — work done purely for the inspector's eyes.
For one thing, just seeing the definition has already helped me nail down the root problem I was trying to express. I could probably go back and literally put "Do not do useless work purely to pass validations or testing" and that would be fine. But seeing the word helped me get there.
But now that I do have the word, I can say показуха is forbidden, which is pretty neat. Remains to be seen if the foreign words beats subbing for the english definition though, I'll let you know.
notrealAI
Report back results if you use it!
notrealAI
I added this into my agents.md, just by hand-picking my favorite ones that seemed most useful. I ran a small suite of coding challenges just to make sure that everything was at least not regressing, it did seem to improve speed and code quality. Yet to be seen how much it improves quality in my real world coding, I'll report back:
本手 and 火候, always. показуха, aktionismus and 無駄 forbidden.
notrealAI
You're absolutely right. There's a genuine seam of load-bearingness in this post. And honestly? That tracks.
notrealAI
Oh interesting! Didn't know that.
Yeah I am actually curious if my agent will start randomly spitting out Chinese and Japanese mid conversation because of the context priming, lol.
notrealAI
Very interesting! What ended up going into the description header of the skill though? I'm unsure how it would know if a word is going to be useful without stuffing all the words in there, which might be okay, but might use a bit of context.
notrealAI
First, a discussion about failure modes:
Here is a list of other annoying agent behaviors I've had:
- Persisting in running extremely slow, expernsive or inefficient forms of testing, for example, running an entire E2E suite with extremely long timeouts, acting as if the time it takes to accomplish something has exactly zero cost or consequence.
- Fixing things at a shallow level rather than understanding and fixing the root cause of it.
- Or its opposite, fixing only the root cause of something without fixing the many layers above it that also masked or contributed to the problem.
- Assuming that because something exists, is documented, or commented upon in the codebase, that it must be important and useful. No matter how convoluted, the way things are already done become requirements that must have increasing layers of shitty backwards compatibility layered on top of, instead of understanding what purpose something is actually serving and questioning if it even needs to exist or serves it purpose well.
- Missing the elephant in the room and focusing on literal surface level details. For example, in a UI design, becoming obsessed with the quality of the placeholder photography, rather than a glaring UX issue that is front and center and would be completely obvious to any human.
What others can you think of?
After that, asked it to generate the words:
Mine your memory of any and all words in any language. Try to find as many useful single words that you can in any language that capture these failure modes (or the opposite, capture the success mode we want to encourage). Brainstorm a long list of these useful single words, even ones that you think could be useful but not mentioned in anything we discussed above. You should be considering and brainstorming on the order of hundreds of words, presenting ranked lists of the best hundred.
notrealAI
Haha. Just to be clear though, this is what I actually used:
本手 and 火候, always. показуха, aktionismus and 無駄 forbidden.
I ran this change against a small benchmark of coding challenges to make sure my CLAUDE.md updates aren't making things worse. It seemed to improve code quality and speed of completion somewhat, but the real test will just be day-to-day in the actual codebase.
notrealAI
What I actually ended up using in my CLAUDE.md is extremely short:
本手 and 火候, always. показуха, aktionismus and 無駄 forbidden.
The giant text I pasted at the end is just to show the whole list it generated for anyone who was curious
notrealAI
The designs look great, I'll definitely try it out.
Just a suggestion though, add With Skill / Without comparison to your showcase. It makes it so much easier to convince people to use the skill. Any objective measurement of the skill is extremely helpful.
This was amazing and so sweet, I loved it!
With your permission, I'd like to add this to our community highlights. Totally understand if you say no since it's personal, can highlight a future work of yours instead.