u/objectorientedman

362 post karma · 457 comment karma · joined Nov 2015

  1. 5points

    CSS Tint Filter (k-adam.github.io) [AI Assisted]

    9 comments · source

  2. 1points

    CSS3D Renderer (k-adam.github.io) [Demo]

    0 comments · source

  3. 7points

    CSS3D Renderer (k-adam.github.io) [Article]

    7 comments · source

  4. 23points

    Battle of Zion - Work in Progress (Rocket Launcher) (youtu.be)

    2 comments · source

  5. 18points

    Battle of Zion - Work in Progress (youtu.be) [selfpromo (games)]

    3 comments · source

  6. 59points

    Battle of Zion - Work in Progress (youtu.be)

    19 comments · source

  7. 1points

    Nektek melyik légzéskönnyítő tapasz jött be alváshoz? (self.askhungary) [HEALTH - BODY]

    13 comments

objectorientedman

Thanks! In Chrome the posted filter renders black because the feComposite inputs are swapped, and even fixed, semi-transparent edges get a halo. <feComposite in="SourceGraphic" in2="tint" operator="arithmetic" k1="1"/> is exact. It's still fragile, though: it takes over the padding, margin and background, and breaks with borders or existing layout.

objectorientedman

Thanks, you are right for opaque images, background-blend-mode: multiply (or your feOffset/feBlend trick) is exact and simpler. I needed a more robust solution to also cover when only filter works: transparent images, arbitrary content, or animating alongside other filters.

objectorientedman

Yes, browsers can handle nested 3D transforms with preserve-3d and they do depth testing/sorting. I did not dig deeper into their engines, but as far as I know chromium rasterizes faces individually while firefox batches it

objectorientedman

No sorting is needed! Firefox handles these the best so far, the are some glitches in chromium with high polycount scenes

objectorientedman

There is simply one perspective at the root, preserve-3d groups with 3D transforms stacked inside it. The leaf nodes are the flat polygons, clipped so that they can represent triangles or arbitrary polygons. This is almost the same as the old version, but I had to make some SVG hacks back then to make cross-browser clip paths possible

objectorientedman

Looks great! Could you please share your github so we can follow and get notified about the PR once you create it?

objectorientedman

A klíma sajnos csak nyáron párátlanít amikor hideget fúj. Ha nézel párátlanítót és nem vagy jó alvó akkor figyeld a zajszintjeiket is. Kb olyan hangja van mint a hűtőnek, kicsit melegítenek is

objectorientedman

Egy kisebb fűtött szőnyeget tartok az íróasztal alatt, nekem az bejött homeoffice napokon. Viszont a 15 fok nagyon kevés, vegyél szerintem egy erősebb párátlanítót, mert könnyen megjelenhet a penész. 30-40e fele már egész jókat találni

objectorientedman

Looks great! Could you please DM me a download link to the rigged model? I would love to integrate it into the game (and give credits of course). I can put a pilot in it.

objectorientedman

Sure, if you buy me one 😄
That said, controlling an APU in VR is in the plans!

objectorientedman

Thanks! I have an old GPU, and there is still a lot to optimize in the scene.

Your APU looks great! Is it rigged? Would you like to contribute to make this happen?

objectorientedman
objectorientedman

Just my youtube

objectorientedman

Thanks! In Godot

objectorientedman

Köszi, ki fogom próbálni

objectorientedman

Köszi, kipróbálom azt

objectorientedman

Pontosan melyiket? Lehet hogy én futottam bele, de rendeltem többfélét és ugyanaz a gyenge minőségű van csak másmilyen dobozban

objectorientedman

Rosszul kezelt orrcsonttörés majd sikertelen orrsövényműtét után elengedtem egyelőre