u/ohoni
ohoni
ohoni
I assume they just want these to be "burst" attacks rather than "spam" attacks. You can still set a different move for spamming, but these they want to be situational.
ohoni
I just assume when people have no post history visible, it's because they are a "troll then block" troll.
ohoni
You need to buy as many as you think you'll need. Some of them have strict maximum amounts too.
ohoni
Yes, but my bet at this point is that there will just be another harvest festival next fall, with the same stuff (hopefully plus a few extras).
ohoni
Yes, I bought the maximum amount of any furniture I actually liked, and then cashed in the rest. I can now build just about anything.
ohoni
Yet again. 6 year olds talking about proliferation of the media for propaganda and discussing business developments/possible strategy. . . still not a thing.
It's not like they have a really deep understanding of what they're doing, they just all come from families with a stake in the media business, so they are aware enough to discuss things. Neither of the other two girls really had a plan, beyond "make a plan." They act composed and intelligent, but nothing they actually do is all that impossibly brilliant.
The other two kids are on the same level as Becky and Damian, at least so far.
ohoni
I thought she might be isekaied at first, but when her plan was "come up with a plan," I got the impression that she's mostly faking it.
ohoni
They are a bit smarter than Anya, which is no surprise, but they are on about the same level as Becky and Damian, with that same education and refinement.
ohoni
Nia does seem at least a full tier above the other girls. Yes, they are very composed and conscious of their position, but that's not unusual for a noble. They are six year olds that behave a bit more politely than your average six year old, but nothing they do is outside the realm of what a young child could do. Nia, even martial arts aside, is operating a bit more on the level of an adult.
edit, I think after making the following post, /u/TsubakiShad may have blocked me, which is, ironically, a less mature response to disagreement than one would expect from your average six year old, much less from the children in this show. Apparently it was just a deleted post, in any case, my response follows:
They literally discussed a coalition after the princess provided her rationale.
Kids do not come up with that. Even if the parents discuss it at home, the 6 year olds aren't having high tea while discussing their media partnership.
What's complicated about "we all do TV, we should do TV together?" Again, these are both nobles, and active child actors. They have a more advanced understanding of these businesses than some random kid off the street, and nothing about their plan was overly complex. If the princess had pulled out a step-by-step pitch deck, that might have been a bit much.
Becky and Damian both have a similar understanding of their parents' businesses/roles.
ohoni
I like her a lot when she's not being irrationally horny.
ohoni
I come for the tiny violent girl, but now they're doing "Paramount merger..."
ohoni
Odd. It works on my end. Not sure what the difference would be.
ohoni
I hope this is all an improvement. NTE launched with some awful controller UIs, and have been constantly tweaking them, but while it's mostly been an improvement, they also made some things more annoying rather than less. It's a process.
I also hope they fix the controller humming issue after fighting Infergon.
ohoni
NA was always going to get several less Sparkling Pods. This way, when they get one, we will too!
ohoni
This one's Lara Croft.
ohoni
They're cool shorts though. Even better than pants.
ohoni
Man, I'd planned to do this, but forgot when I just hit level 18 and had to start flipping things over. Never did get that last Mutant raddish though.
ohoni
Is NA going to get compensation for all the many Prismana Veins and Sparkling Cubes we missed out on?
ohoni
Yeah...
Last week I had a thing where I was under 10% away from max, and got two Lucky Strikes in a row (as in the second hit before the first had even finished cashing out), neither of which pushed it over the line.
ohoni
No. That is exactly your argument. It’s a game so you shouldn’t have to put in effort to get anything.
It's a game, so the effort involved is arbitrary.
I assume that we can agree that getting everything just for logging in would probably not be a good course of action, yes?
I also believe that if you act in good faith, there is a point that we could agree would be "too difficult" to earn various rewards, a level of challenge that even you could never hope to achieve, that nobody likely would achieve, like "beat Lita, but her Aniimo have double the HP and deal double the damage" or whatever it would take for you to admit that it's unreasonable.
Once we agree that there are such boundaries, then we're just negotiating where the goal line gets drawn in between them.
There is no "objectively correct" difficulty level, it's all entirely subjective, and the devs can set it as high or as low as they want. Their decision will make some players happy, others upset that the bar is too high, and others that the bar is too low.
Just because they have set the mark at a certain location in no way makes that the "correct" set point.
My position is that the set point should at minimum be comfortable for the overwhelming majority of players, and ideally skew heavily toward them. If the majority of players report that it is frustrating, then even if they eventually clear it, that would be a bad thing. Different games can have different standards, some make a point of intending to challenge all their players, but I don't believe it would make sense to market Aniimo toward those players. Everything else about this game's design screams "stay away" to those sorts. It would be like if Elden Ring tried to primarily cultivate the Animal Crossing audience. The fact that the community is even having a significant argument on this topic is evidence enough that they have missed their mark on balance. If they'd gotten it right, then nobody would be complaining about the difficulty of the fight, because they either would have cleared it easily enough, or they would recognize that they are extreme outliers in having not done so.
Also, ANY analogies that compare it to "a job" or "a professional sport" are ridiculous. Those things do not reward hard work, they reward providing VALUE to a COMPANY. It doesn't matter whether you work hard or not, so long as you provide that value, and they pay you a portion of the value you provide them. A player who is "good at Aniimo" is of no more value to Pawprint than "a filthy casual," all that matters is whether those players enjoy the game, and ideally spend money in it, but short of that, promote positive word of mouth. They get more benefit out of a player that is happy while being a filthy casual than they do off of a player who is annoyed because the game is frustratingly difficult, so they have no incentive to "reward skilled play," beyond reaching a successful balance point.
Also, just as an aside, pointing to other parts of the game that might be less than ideal is not a "gotcha" on this topic. It's possible for multiple elements to be in need of some work.
ohoni
No, that would be called a "straw man" argument.
ohoni
So you're arguing that it would be impossible to make it easier to clear?
ohoni
We're discussing a game here. If you think players "aren't earning the rewards," then you're taking it too seriously.
ohoni
There is no core balancing mistakes. Tons of people are beating the content. The people that aren’t don’t know what they are doing.
Again, "tons of people," is not evidence that there is no problem, as there are "tons more people" who aren't, not to mention that many of those "tons of people" report "I cleared it, but hated it," which isn't exactly an endorsement.
The people that aren’t don’t know what they are doing.
Nor should they have to, this is a game, not a professional sport. If they aren't having fun, the game has failed them, it is impossible for them to fail the game.
Why is it so impossible for you to realize that some people are simply NOT GOOD and thus, won’t get the rewards.
I've never once disputed that. Why is it impossible for you to understand that this is a solvable problem, and should be solved?
They don’t deserve them. If they can’t earn them like everyone else already has, they have to accept that.
Obviously not. This is a game. Nobody "earns" anything, you are gifted things for passing arbitrary checkpoints. If those checkpoints are set at a level that most players do not find fun, then they need to be adjusted.
It's kind of shocking to see nerfs in a game like this, typically if a unit is broken, they just stay broken, and new units just power creep them. I don't necessarily agree with this specific change, I don't know enough for that, but I do approve of them at least trying to adjust things that they feel are OP.