u/pixelmachinegames
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2points
- 2points
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38points
This is my first game, I'm also working on the enemy AI in it right now. (v.redd.it) [Show & Tell]
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2points
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71points
Invasion Machine - the modern warfare RTT I showcased here a while ago has entered it's open pre-alpha (v.redd.it) [Self-Promo Video]
- 115points
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6points
What do you use for public roadmaps / bugtracking? (self.gamedev) [Question]
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12points
Steam Influencers asking for "a bunch" of my game's keys - since when is that a thing? (self.gamedev) [Question]
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88points
My RTS game need more action, so been adding some dynamic missions to it (v.redd.it) [Show-Off]
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5points
Should I consider il2cpp the only valid option for making the final production-worthy build? (self.Unity3D) [Question]
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2points
Invasion Machine RTT game - Cinematic Trailer + the steam page info (youtube.com) [Self-Promoting Link]
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0points
Should I contact the press before I have a playable build? (self.gamedev) [Question]
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4points
Should I bother making a facebook page for my indie game? Is it worth the upkeep? (self.gamedev) [Question]
- 27points
- 26points
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103points
My game has convoys, so been working on driver AI that moves in convoys. (v.redd.it) [Show-Off]
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1points
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1points
Any good tools for merging multiple materials and remapping UVs on a model out there? (self.Unity3D) [Question]
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8points
UI is killing my game performance. Am I doing it so very wrong? (screencast.com) [Question]
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4points
Unity stopped showing the Debug.Log line and source file in the console? (self.Unity3D) [Question]
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4points
Should we still build our public releases for x86, or always 64bit? (self.Unity3D) [Question]
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5points
Is scriptable render pipeline the only future? (self.Unity3D) [Question]
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21points
How do you do marketing for an unfinished game? (self.gamedev) [Question]
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18points
What's the best release calendar to use, so I can avoid the big titles? (self.gamedev) [Question]
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2points
Batching pretty much doesn't work for me - what am I doing wrong? (screencast.com) [Question]