u/sun_and_water
- 2points
sun_and_water
sun_and_water
After reading the comments, I realize this sub reminds me of that pizzacake comic artist. Even if I agree with your sentiment, I can't be seen on the same side of the fence as petulant children.
Through seeing the pattern of behavior here, my cynical instinct is to wonder if you're even right and if it's working as intended. For example, there's a history of attempting to compel the reddit anime neckbeard horde shooter vision of the game up in this piece, even though the game isn't a horde shooter.
sun_and_water
Is it really or is that based on something a redditor said
sun_and_water
Scorcher was the first primary that I felt somewhat safe and confident with against bots. Try the JAR-5 dominator for what I consider to be its sister weapon that trades splash for stagger. It's polarizing for being somewhat unwieldy, but I swear, once you're one tapping devastators while giving you the forgiveness of disabling stagger if you whiff, you're not going to miss the self damage when you misjudge a close target.
sun_and_water
This post is just panel 1 expressing itself in an autofellating way through manipulative use of the word "constantly"
sun_and_water
Arc has its place when you're well-versed with how they work and when to use them. They can produce some of the best CC, but they can also suffer from some of the worst RNG with their follow-up shocks.
The +1 capacity helps negate their occasional whiffs once you're good with tossing them. I consider them the gambler's gas grenade, and they might fit your playstyle. If you enter with the mentality that you're only guaranteed the first hit and operate with that assumption, they're perfectly serviceable.
That's from the perspective of average combat. They punch above their weight when there's a thick wall of opposition combining a bunch of different classes of enemy-- heavy, medium, and light mixed together. The zaps don't care what their armor value is, and you're likely to score solid hits on all the shocks with dense groups.
sun_and_water
I'm convinced the mods operate this sub in a way to appeal to disruptive personalities because they're a honeypot of engagement. It probably wound up that way serendipitously through what was initially naively ineffective moderation, but they also have no desire to right the ship because it doesn't seem to matter if the engagement is unhealthy.
Yeah, you're gonna get more engagement that way, but it's a dirtball framework to operate from. Those other subs are proof that you can do things maturely and foster smooth function. This sub is a reflection of the broken parts of the world and how they get that way when you don't police petulance.
sun_and_water
Yes. It's always been a noob move, even when it was meta. That's because most players don't engage in the effort to figure out loadouts that work well overall. It was a stopgap then, and it's still a stopgap. There will always be more effective options, and I think it's safe to call the shield training wheels for higher difficulties.
I think you'll eventually realize you need to drop a strat in order to pick up another to be more effective overall, and the strat you drop is going to be shield generator. That's perfectly fine to have that kind of game progression.
sun_and_water
Modding shouldn't be allowed. There's no mechanism to make it so it doesn't ruin others' experience. I'm surprised it was allowed to live this long so far.
The reddit sub is just the de-facto place that all the subversive and disruptive characters take their myopic or outright juvenile opinions, and the moderators have fostered this community. I won't stop saying it.
When you see that 80% of the posts are open letters to the devs and the other 20% is anime fantasy fap art, they've somehow managed to assemble a community of the worst personalities. That can only be done with a special effort.
sun_and_water
I just wish it mattered to do that for anyone other than the host. End up with a bunch of orphaned devastators having a powwow in the dropship's ribcage.
sun_and_water
Ubisoft goes Steamworks bye bye, always on DRM
sun_and_water
Of course not always. What he's saying is true now that you can basically never know with the influx of mods made by people with no reputation. Functionality and upkeep are likely to be some relegated metrics. Nothing worse than a great mod that breaks forever after an update, and that'll be seen a lot since the passion to create is replaced with the desire to crank out a unit and move on.
sun_and_water
when I feel like doing some stoner runs around difficulty 1 solo, the mp-98 knight is the only choice
sun_and_water
I think you're committing a faux pas by only perceiving one side of the sub. Gotta act under a veil of neutrality at least, because there's plenty of people from the other end in this polarized community. Cranking the dial hard in either direction has a naive aura because it mocks the respect for what exists, and the common ground of respect has a big venn diagram overlap whether you're critical of AH or largely defend their management of the game.
sun_and_water
...yeah it didn't last long because of the neutron cannon
sun_and_water
They're basically all redditors from this sub (where nearly all awareness of the nascent modding is), and this sub's demographic has sought to implement their version of gameplay so they can be "right" about their insistence that the game's direction is unpopular. To them, HD2 was supposed to be a power fantasy game, and everyone should have the opportunity to casually play d11.
Gave em their golden ticket with the unchecked modding. That, and fostering a community here where petulance is given a long leash has made it a hotbed of disruptive personalities.
sun_and_water
I don't know, I feel like his sentiment is from seeing the writing on the wall. You can tell the lack of enthusiasm for the post-release content. They delivered on obligation rather than passion, and it's like, we can acknowledge that or we can try to rationalize an unlikely scenario that suddenly there's a surge of effort to engage.
Gearbox hedging against the slightly disappointing numbers by moving on instead of dedicating to elevate the existing product, which is completely serviceable... we're just all beholden to AI analytics now.
sun_and_water
Yeah I gotta say that for something they set up to be perfect for a pseudo-live service to retain engagement, it was both a strange and revealing decision for gbx to not lean into it. Feels like a coup de grace on a neglected animal. You can tell when the effort isn't there.
sun_and_water
fantastic io
sun_and_water
Seriously, that was my first thought. It looks like there was no effort in making it.
sun_and_water
I think it's a generational turnover because of the intense wait between the games. Most people active in the borderlands community were younger players likely present because of the hype of release after the resounding success of the second game. All those bl2 people were into their lives with that much of a gap.
sun_and_water
You can easily hit 400-450sc/hr with some solo optimization, and 550-600/hr with a single teammate. Yes, it's still not for everyone, but this game has some of the most reasonably achievable monetized content that isn't purely locked behind a paywall.
That's if you have a burning contempt for locked content and want to laser focus on grinding it. You can also passively collect them SC through normal play. I was averaging exactly enough to get the next warbond when I was heavily into the game at like 20-25 hours a week.
I'd say the monetization is well-balanced for a spirited player to have to pay every few months if they really want to unlock everything. A hardcore player will run out of things to spend SC on. A casual player trades money for time, as the world works.
sun_and_water
The veiled common denominator for every complaint boils down to "this game isn't the power fantasy horde shooter I expected", and it causes a uniquely polarized fanbase. It was awful at launch. The devs have capitulated to the children a little bit but primarily keep the ship pointed in their intended direction.
It's like every new player goes through the trial-by-fire of getting completely shredded by bugs immediately, then questions their desire to develop the ability to play. Turns out you need to have awareness and make choices on the fly while constantly keeping several sequences of action planned depending on the combat dynamics, and still focus on a specific objective. It directly attacks the capability and intelligence of players that expected an anime brawler, and they'll let you know that it bothers them on reddit.
sun_and_water
I felt that sentiment. The first game that was kinda "ruined" for me by minmaxers turning the play into a number crunch was borderlands 2, and HD2 feels like the first game to somewhat escape that. I know I'm in the unpopular opinion category around here regarding that, but it feels good discovering things instead of looking them up even if it's a little contrived.
The differences are starkly night vs. day. You got one sub that's like watching takibo, and another that's like watching ohdough.
One has productive, observation-based critical thought in game analysis, and the other kinda faps to anime while insisting the game is supposed to be how they imagine it. That sounds like hyperbole, but I swear it's an accurate comparison.