u/wOlfLisK
wOlfLisK
wOlfLisK
I'd rather get a Sunwalker class over giving them paladins tbh, even if it's just a reskin of paladin.
wOlfLisK
Even in retail Tauren paladins are technically just sun druids rather than your traditional paladin. It was just an excuse for Blizzard to give one of the base horde races a paladin class. Now that we have undead paladins its not really necessary any more.
wOlfLisK
Yes but D&D is not an MMO. It makes sense that you can be whatever class you want in that game because you're literally the main character. In MMOs you're just one guy in the world. Yes, a Tauren could technically head off to Orgrimmar learn how to be a Warlock but it would be incredibly unlikely. You're not going to come across a group of Tauren Warlocks in the lore so you shouldn't come across them ingame either.
wOlfLisK
Finally, a way I can spam underwater breathing on people!
wOlfLisK
Nah, that definitely describes SD models better
wOlfLisK
Spirit increases health regen as well as mana, the exact amount depends on the class though. Warriors have by far the best health regen from spirit so if you stack it on a troll you can become literally unkillable in a 1v1 with a mob. It's not a good build by any stretch of the imagination but is fun.
wOlfLisK
Why have a crab when you can be the crab? 🦀
wOlfLisK
Always thought dwarves were the second best vanilla alliance race, after night elves. Humans are boring and gnomes... well, they're gnomes. If I were going alliance, I'd definitely be rolling a dwarf shaman too
wOlfLisK
You don't need health if they can't see you
wOlfLisK
I'm going full blue.
By which I mean a troll warlock with a blueberry and, eventually, a Skelven mount
wOlfLisK
They've enforced it in the past. Iirc, back in the day Zygor used to be a fully paid addon but after Blizzard got involved it switched to being a free addon that you could "import" guides into. Guides which were sold for real money. It seems like Blizzard's official stance is that paid addons are bad but if you put any amount of effort into finding a loophole, you can sell guides and "config setups" for whatever you like.
wOlfLisK
The big difference is Ragnaros wasn't the central antagonist. Classic WoW was all about exploring the world and solving local problems. Sure, some of those problems were Onyxia kidnapping King Varian or Ragnaros wanting to destroy the world but those raids were just the culmination of various questlines that were started locally. The world was still at stake in vanilla WoW, it was just a lot more subtle in the way it told the story. WoW these days is all about a central character driven story. You end up just being a bystander as cutscenes tell you what happened instead of learning about it organically.
wOlfLisK
No, I'm talking about ownership in the legal sense. You don't own what's on a disc, only the physical piece of plastic itself. The contents of the disc are covered by a license. By your definition I own a game if I pirate it and that's just not true.
wOlfLisK
Tbf, I still think he was (partly) right about that. It was horribly phrased (Blizzard has a habit of that) but for a lot of people the demand for classic was fuelled purely by nostalgia and stories of "the good old days". Remember, this was during MoP, an expansion that had some vocal detractors but a lot of people consider to be the expansion with the best class design and some absolutely gorgeous world building. It still had a lot of the old style of WoW in it even if it was starting to move towards retail design. I firmly believe that if Classic had been released in 2013 it would never have succeeded.
wOlfLisK
That's irrelevant. That's not about ownership, that's DRM enforcement. The moment you put the disc in in that scenario, it's legally no different to playing a pirated copy. Plus, discs can still have DRM so you might not even be able to play it offline.
wOlfLisK
That's really not how it works. You always had a license, it was just impossible for them to enforce license terms. That's why old games had some of the worst fucking DRM known to man. If you think Denuvo is bad, hoo boy, you have never had to dig out a manual and find the 31st word of the 12th line on page 18 to type it into the game on startup.
Basically, he's right, at least for the first part. Discs are very much a metaphor for ownership because people don't understand what a disc legally is. It's just a way to distribute software, just like the internet is. He's wrong on the second part because many people prefer discs for practical reasons but no, you did not "own a copy of the IP" any more than you do with digital copies.
wOlfLisK
That wasn't done by the mods though, it was the reddit admins.
wOlfLisK
I straight up said I'm not going to get into a discussion on that. If you don't understand why, there are many, many articles about it online.
wOlfLisK
It doesn't mean it's not horrible to play against though. Infect is great in a 1v1 scenario because it's an aggressive deck that changes the rules of the game. Your health is halved and healing is worthless but as a cost for that all my dudes are small and shitty. Put it into a slower 4 player format though and it becomes horrible to play against, even if it's still weak.
wOlfLisK
Yeah, [[Tainted Strike]] is one of my favourite infect cards because it doesn't telegraph what your deck is trying to do, unlike dropping a T2 [[Prologue to Phyresis]] in an Atraxa deck. If somebody does that in a game, there is zero chance Atraxa is ever surviving until the end of a phase, much less the end step.
wOlfLisK
I've always thought infect should be reversed in commander. Instead of putting poison counters on enemies, put them on yourself and you need 20 of them to win the game instead of 10 on each enemy. Hell, even 10 per enemy would work. My big issue with infect has always been that it can take one player out quickly and then they just sit around watching while the other three players battle it out. In lower powered games that could be upwards of an hour.
wOlfLisK
Infect has never been an issue. Or at least, not in the way people often think it is. The issue with infect is it's really good at taking a player out. You curve out quickly, slam into a player for 10 damage and now it's a 3 player game on turn 4. Problem is, the other players have seen this and they shut you down completely. They play their blockers, they remove your guys and cast a board wipe to reset the game.
Now the game goes on for a while. Their decks aren't designed for a turn 5 win so they build up a board and don't swing because they need their creatures to defend against the guy who can take out a player with an unblocked 1/1 if he has the right card in hand. Finally, an hour later, they find their combo piece and end the game.
So the issue with infect isn't how strong it is, it's the fact that whoever you target now has to sit around for ages watching their friends have fun. It's very much an "unfun" mechanic. At least with stax you're still technically in the game trying to find a solution to the problem player.
wOlfLisK
No, they are not. Many people dislike AI and it is a very, very valid stance to take. I'm not going to get into a discussion on the topic but it's obvious to everybody it's a controversial topic. Many people would feel uncomfortable using this addon, that doesn't mean they'd automatically expect it to be rerecorded using human voice actors. I think most people understand that this just isn't a feasible addon without using AI voices. And that's fine. Those people aren't "dumb" just because they don't want to use an addon that heavily uses AI. That's a very toxic attitude that doesn't help anybody.
wOlfLisK
Unless the game completely dies, there'll be enough players. The beauty of the layer system is, despite all the flaws, you'll see the same amount of players in your zone whether there are 100 players or 100,000 players online.
TTS is very different to AI generated though