What exactly is the Sift supposed to do for Minecraft?

I'm just trying to get a sense of how the playerbase feels about the direction of the game. While I am going to give my opinion on this, I really want this to be a discussion thread where other people say what they think. Please comment if you agree with me, and please please comment if you disagree.

Personally, I've felt that Minecraft is slowly moving away from being a sandbox game and more towards being an adventure game, and I'm not sure I like that. Something that has always been very appreciated about Minecraft is how it has no real ending. Yes, there is literally something you can do that makes the credits roll, but that has never really been seen as "the goal" of Minecraft. It's a game about just playing a game, and the charm of Minecraft to me has always been what I could do with my own creativity, not what the game shows me.

Recently, though, we've been seeing a lot of additions that haven't engaged with that aspect of the game much. Even additions that I like a lot, such as Wardens, are a lot less about what the player can do and more about what the game is doing. That's not to say that we've completely lost those things that encourage creativity, and it's also not to say that we never had these close-ended updates before. But they're definitely increasing in number as the game ages and attempts to define itself. The worst offender to me is the mace, which has such a limited and specific use case that I have to wonder why they even bothered. Not to mention that it doesn't do anything that wind charges, which were added in the same update, don't also do.

But I also have to ask myself, is it really a bad thing for the game to move in an adventure-focused direction? It's not why I like the game, it's not why I play it, but clearly this is something that a lot of other people value. They'd lose the thing that charmed me into playing Minecraft when I was a kid, but who's to say that my ideas of how this game should develop are better than anyone else's?

So now we get this announcement, of a whole new dimension, and it just begs the question: why? What purpose is the Sift going to serve for the game? There's an enormous amount of baggage attached to adding this. People have been wondering about a new dimension for over a decade now. It needs to be truly outstanding in order for the reception to be positive, and to be honest, I don't see how they're going to pull this off. If they make it adventure-themed, people like me are going to be disappointed, and if they make it creative-themed, people who like adventuring are going to be disappointed. And if they go in the middle, it's going to be too similar to the Nether. Sure, it will be visually distinct and unique, and that's valuable to an extent, but from a gameplay perspective it's going to take some real doing for this to not be a very flaccid addition.

The best case scenario, and the one I hope they go for, is that there is something fundamentally and mechanically different about the dimension itself. Maybe it has different physics, maybe combat functions uniquely in the Sift, whatever. There has to be something that makes the Sift worthwhile for people to spend time in and build in. It cannot just be another dimension where you go to find certain resources. We already have two dimensions that do that. If that's all it is, it's not really any different from adding a new Overworld biome.

I kind of hate to say that I'm pessimistic about this, because I don't generally believe that pessimism is worth your time at all. But, with my view of game design and how Minecraft has been progressing, it's looking unlikely that this will do what it needs to for the game.

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Naive-Library-9379

For it to be a sandbox game, there has to be things to explore and interact with. After 14 years since the last dimension, the majority of players have already explored and interacted with everything. We need new things to explore and interact with.

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amolaeanni

I want sandbox to build cool stuff, played for over 10k hours since 2011. But new stuff being added, new biomes, structures and dimensions give a lot of inspiration to try some new designs and just chill and look at the beauty this game provides. More blocks is also good obviously. Complaining about getting content is pretty crazy

MrM0dZ

We gone 14 years without a new dimension, if you're a sandbox player you don’t need to leave the overworld if you want

More content just makes better as all last updates were pretty lacking

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OneAndOnlyTinkerCat [OP]

I don't like this line of thinking. There is never anything wrong with speculating about what the game needs for you, as the player, to keep playing.

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OneAndOnlyTinkerCat [OP]

I think you and I are talking about two different conversations. You’re talking about what pre-defined content should come into Minecraft, and I’m talking about discussing what purposes the dimension needs to fill before we even know anything.

Lumberjack_daughter

I personally love that they add adventure elements because .. you don't have to do them. I've been only playing for a year and I never bothered to go to the End. I wanna do it at some point, but it's also not necessary.

It's just more content 

OneAndOnlyTinkerCat [OP]

Choosing to not do the adventure elements means you're denying yourself a lot of the content in the game. The sandbox elements are always going to be more optional than the adventure elements, so surely it's better for the adventure elements to serve the sandbox elements, no? And for the most part Mojang has still been quite good about this; most progression moves ultimately towards new blocks/materials to build with. With that in mind, it wouldn't be wrong to say that the Sift will at the very least give us a lot of building materials, and that's always a good thing. But a new dimension is a lot heavier than that.

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OneAndOnlyTinkerCat [OP]

I didn’t say they were adding too much content. I said the content they were adding wasn’t always to my tastes. Either way, though, the fact that content is skippable means little when it comes to critique.

RechargeableAA

I don't think Minecraft is heading in a 'bad' direction. I think you make some valid points, but Minecraft is still a sandbox, and an adventure game. They made the game 'infinitly' generate so that you can explore if you want, and have added structures, mobs, and dungeons to find while doing it, which I think keeps the game fresh. Now, they're adding a dimension that kinda seems to me like a weird overworld with less content, like the nether, which I visit for ender pearls, quartz and glowstone. The nether itself doesn't really serve a purpose, and I think the Sift will be more of the same. Honestly I think the last update with the happy ghasts are really weird and lame, and the cushions are cool for all the redstone contraptions people have made, but personally I've never needed to sit on anything in mc. I think they need better transportation like gliders for the ever growing world, a desperately needed end update (cmon an empty island for a final boss dimension?), more variation in special/rare equipment, and maybe some machines for us automation people. Minecraft has a design philosophy of everything added needs more than one purpose and I think that adds to the sandbox capabilities, but every update seems to add barely any valuable content apart from building blocks. Copper is still a useless item (imo) aside from building, but then they added the copper golem that's a good start to an 'everyday use case'. Minecraft could benefit from more milestones all in all. I'm optimistic that the Sift will add something to work towards at least

WaterPrivacy

For pure creativity, creative mode exists for a reason. Survival mode has always been more than that. This being a sandbox game doesn't mean it can't also have adventure elements. Those are not mutually exclusive. Minecraft being a sandbox game means that there isn't a set story or path you're forced to follow, and that the player has free choice to do engage with the games systems as they please without restriction. There is not right and wrong, the world is what it is, and as the player you can do with it as you please.

Adventures have a place in that. Just because this is a sandbox game doesn't mean there can't be things to explore and do. In fact, adventures existing is part of what makes this such a great sandbox game. It gives you much more options for things to do and for roleplay. Challenges are what make games fun. And in a sandbox game a lot of the challenges are self imposed. But that doesn't mean there can't be challenges and adventures already prepared for you to try out. It's just another option and another system that players can choose to interact with and play with if they want.

The key thing that makes this game a sandbox is the freedom to interact with the game's systems and world however you please. But those systems and world can still exist. In fact without them the game would be worse and more boring. The world can still be full of paths to follow and adventures to go in, so long as they just exist in the world and the player gets full choice in what, when, why, or how to do them, if at all.

And don't worry about this new dimension not catering to you. Mojang actually worries a lot about all kinds of playstyles being fed, and for a huge update like this, with a whole new world being added, there will be things for you, I assure you. It won't just cater to one group of people.

1v1meAtLagunaSeca

Just wait til it comes out to assume stuff about how it will fit with the rest of the game

Natwenny

My take on this is that the is going to add a bunch of new ressources to the game, wether we like it or not.

When quartz was introduced in the game, it was a nether-exclusive ressource, and it quite litterally defined redstone, with all the crafting recipes that use it.

Redstone will surely get some new toys as well, but to say it'll be the focus of this dimension is a stretch.

My guess is that it'll create a new mechanic that will use souls in some ways.

oneHallowsEve

It's both a sandbox and adventure game. If they add more adventurous content that doesn't mean it won't be a sandbox anymore.