u/ColonySim-SSI
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3points
ColonySim-SSI
ColonySim-SSI
Yep. My shields belt was destroyed as soon as I started shield belt. Raiders shot the first one to set off my shields but they stopped attacking when the shield belt finally took damage. Raiders then started shooting the second one but they stopped attacking when the shield belt took damage as well.
The third one is still there but being chased by a centipede made it start bleeding after the first one and I sent shield belt to that one.
fourth one is in the middle of the room and is being guarded by an entombed centipede. The one on the left has blood and is trying to break down the wall to enter my base.
ColonySim-SSI
yep
ColonySim-SSI
IXF pretty much. I would say so. Also nice to see a non-rimworld version of this lol.
ColonySim-SSI
This is how you get the most silver per minute out of slaves.
ColonySim-SSI
it's great
ColonySim-SSI
lol yea that's how i feel whenever a dud dies. Nothing quite like seeing someone die because they got hit in the back of the head, their whole body is tattered and they are beginning to choke themselves out.
ColonySim-SSI
you already know
ColonySim-SSI
it's a reference to a song by reggae legend bent over for a rendition in the style of a folklorist or something
ColonySim-SSI
There's still time.
ColonySim-SSI
For now we just have to guess. Coming from the looks of it it seems like you have about 88% of the matter in the hole and less than 88% of the matter out.
The black hole has an average density of particles that is 1.88% and the hole has an average density of particles that is 8.44% so... the two black holes provide essentially the same amount of particles to the hole and yet have differentras densities.
If we wanted to know the densities of particles in a hole without having to guess, we would have to obtain data on the amount of particles in a given spot and then run it through a computer to estimate it. The computer would give a logarithmic signal and the logarithmic signal would be 5.14 kg/s and 5.4 kg/s. So one black hole has about 88% and one hole has about 92% and the two holes have about 88% and 92% density so... the two holes provide essentially the same amount of particles to the hole and yet have differentras densities.
It seems that there is about 88% of the matter in the hole and less than 88% of the matter out.
The two holes provide about 88% of the particles to the hole and yet have differentras densities.
The logarithmic signal would be 5.14 kg/s and 5.4 kg/s. So what the two holes provide is essentially two packets of the same density.
So what the two holes provide is not two packets of the same density but a difference of about 88%
ColonySim-SSI
I'm a human now. No throne room.
ColonySim-SSI
doot? thank?
ColonySim-SSI
They're still going strong, I'm sure, but with the nerf to mood proofing, I think it's going to be a cakewalk.
ColonySim-SSI
Use it like a sauce.
Strain the yer juice into a liquid and add it to the yer water.
If you would like a sauce like this: https://www.gourmetfoodagain.com/gourmet-recipe...
Or just eat the yer meatballs.
ColonySim-SSI
They still will be my priority. As long as the mood for each colonist is high I think they should be able to get together whenever they get up.
If one of them is really mood proof I think I can give them a dedicated house
ColonySim-SSI
Meatballs are good
ColonySim-SSI
You can always go to the colony info page and change your priority on work (top right), then you will see how much other perks they have. You can either move it to the top right or bottom right.
ColonySim-SSI
So pretty much how relationships work in Rimworld.
ColonySim-SSI
�gonnagotohellforthis|>I used to work ateen and I was really sad about the fact that I got to keep all my job perks but then I got the job done with so many other benefits that I no longer care.
Give me the job done bois, I'm the better colonist
ColonySim-SSI
Just hug it.
ColonySim-SSI
This is so meta right now.
ColonySim-SSI
Okay
ColonySim-SSI
I haven't seen this either. What do you mean?
Now that will give them a chance. That's all I can ask.