u/Krel113
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7points
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1points
Topino - core gameplay demo (krel113.itch.io) [Need Feedback]
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2points
Topino - core gameplay demo (v.redd.it) [Feedback?]
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1points
Topino - core gameplay demo (self.indiegames) [Need Feedback]
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1points
Topino - core gameplay demo (krel113.itch.io) [Need Feedback]
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3points
DEVLOG #5 - new demo ready (v.redd.it) [[PC] (Web)]
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1points
Topino - core gameplay demo (self.indiegames) [Need Feedback]
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8points
"Marry me..." Our game for the GMTK GAME JAM 2021 (v.redd.it) [Game Jam]
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3points
"Marry me..." Our Game for the GMTK GAME JAM 2021 (v.redd.it) [[Web]]
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50points
Our game for the GMTK GAME JAM 2021 (v.redd.it) [Game Jam]
Krel113
Krel113
Finally, I managed to get a new demo ready!
I planned to release the demo by the end of October, but my little one got sick all the time, so did I. My energy bar was so low that I had barely made any progress until last week. I was a bit desperate to reach my goal before the end of the year.
So what do we have here? That demo gathers all the core mechanics of the game: keys, doors, jumps, size up, and size down, and presents them as tutorials.
The game will have other features of course(moving platforms, pressure plates, padlocks, timeout, other mice to compete for cheese, and a cat to chase you out, etc) but first I want to be sure that the core gameplay is solid and intuitive, or the rest of the game will fall like a house of cards. So please tell me if you see any room for improvement.
See you on the next post (that I hope to be sooner than this one)
Ps: How is your experience of developing indie games while raising kids?
demo link: https://krel113.itch.io/topino
Krel113
Finally, I managed to get a new demo ready!
I planned to release the demo by the end of October, but my little one got sick all the time, so did I. My energy bar was so low that I had barely made any progress until last week. I was a bit desperate to reach my goal before the end of the year.
So what do we have here? That demo gathers all the core mechanics of the game: keys, doors, jumps, size up, and size down, and presents them as tutorials.
The game will have other features of course(moving platforms, pressure plates, padlocks, timeout, other mice to compete for cheese, and a cat to chase you out, etc) but first I want to be sure that the core gameplay is solid and intuitive, or the rest of the game will fall like a house of cards. So please tell me if you see any room for improvement.
See you on the next post (that I hope to be sooner than this one)
Ps: How is your experience of developing indie games while raising kids?
demo link: https://krel113.itch.io/topino
Krel113
Nice Job then ! I will have a try to your game to see how good the visual is 😁
Krel113
You can use interface as well if you need to call all methods planning the seed to grow, spread in many different classes. Or you can use inheritance and write the method for making seeds grow in tree in the base class. The children class will just override texture, sprite,size, color etc...
Krel113
Hey ! Nice textures and lights, which render pipeline have you used ? HDRP or URP ?
Krel113
Pathways on Unity learning are great. See CodeMonkey, GameDevHQ and InfaillibleCode as well. And if you have LinkedIn Premium ou can follow pathway for Unity developper on LinkedIn learning (pretty good for completing your knowledge).
Krel113
That's why the bride gets furious 🤣
Krel113
Hello everyone !
Last week end happened the GMTK Game Jam 2021. The theme was "joined together". We are happy to show you the game we have made in 48h.
Escape the bride and her henchmen through this topdown shooter. How long will you dodge her?
Find bellow the link to Itch.io and play directly in the browser.
Krel113
Hello everyone !
Last week end happened the GMTK Game Jam 2021. The theme was "joined together". We are happy to show you the game we have made in 48h.
Escape the bride and her henchmen through this topdown shooter. How long will you dodge her?
Find bellow the link to Itch.io and play directly in the browser.
Krel113
Hello everyone !
Last week end happened the GMTK Game Jam 2021. The theme was "joined together". We are happy to show you the game we have made in 48h.
Escape the bride and her henchmen through this topdown shooter. How long will you dodge her?
Find bellow the link to Itch.io and play directly in the browser.
Krel113
Hello everyone !
Last week end happened the GMTK Game Jam 2021. The theme was "joined together". We are happy to show you the game we have made in 48h.
Escape the bride and her henchmen through this topdown shooter. How long will you dodge her?
Find bellow the link to Itch.io and play directly in the browser.
https://krel113.itch.io/marry-me
If you enjoyed the music, the artist is Cjbeards. They have fabulous musics duty free.
Cjbeards - Turn Out The Light - YouTube
Krel113
Yeah I saw it in many reviews from video game journalists. Hop your game will find success, it looks amazing !
Finally, I managed to get a new demo ready!
I planned to release the demo by the end of October, but my little one got sick all the time, so did I. My energy bar was so low that I had barely made any progress until last week. I was a bit desperate to reach my goal before the end of the year.
So what do we have here? That demo gathers all the core mechanics of the game: keys, doors, jumps, size up, and size down, and presents them as tutorials.
The game will have other features of course(moving platforms, pressure plates, padlocks, timeout, other mice to compete for cheese, and a cat to chase you out, etc) but first I want to be sure that the core gameplay is solid and intuitive, or the rest of the game will fall like a house of cards. So please tell me if you see any room for improvement.
See you on the next post (that I hope to be sooner than this one)
Ps: How is your experience of developing indie games while raising kids?
demo link: https://krel113.itch.io/topino