u/OniDevStudio

338 post karma · 114 comment karma · joined Mar 2024 · moderator

  1. 38points

    I decided to completely improve the graphics system, improved the ui, a new gizmo system and a system for creating sdf objects, I think it turned out not bad (i.redd.it)

    4 comments · source

  2. 47points

    I have finalized my future SDF engine, I was finally able to complete the normal primitives and also almost made the future editor, I understand there is a lot of work, but for some reason I have a wild desire (old.reddit.com)

    1 comments · source

  3. 13points

    Today I added a normal camera and support for the asimp model (v.redd.it)

    0 comments · source

  4. 50points

    I'm starting to develop my One3DEngine game engine, I've added a cube and color switching so far (v.redd.it)

    6 comments · source

  5. 1points

    Welcome (self.indieguitar)

    0 comments

  6. 2points

    Indieguitar (reddit.com) [Music]

    0 comments · source

  7. 15points

    I’m starting to work on my engine in C++ for working with 4D simulation using GLSL shaders, I already did this in ShaderToy, but I decided to make a demo of the game and write an engine (v.redd.it)

    2 comments · source

  8. 1points

    I tried to write a 4D shader, maybe it turned out to be a simulation or maybe not, I don’t know how it turned out for me I wanted to ask your opinion (wrote in ShaderToy) (v.redd.it)

    0 comments · source

OniDevStudio

Of course, I can share the shader on GitHub, but this isn't about the shader. Just look at how to write raymarching and sdf. That's how I figured it out.

OniDevStudio

It's just a brilliant idea, like a mixture of horror and fun. In my opinion, it's a very well-thought-out idea.

OniDevStudio

I completely agree with this opinion, because, to be honest, a good game is determined not only by its budget or graphics, but also by its plot and the emotions it evokes.

OniDevStudio

In my opinion, the idea is at least interesting. Yes, something similar already exists, but if done properly, it could become a unique offering on the market. It’s useful because almost everyone who studies a new language struggles with memorizing vocabulary. It would be even better if your app not only stored words like a wallet, but also, for example, displayed all new words on the home screen (if it’s a mobile app) or regularly prompted the user to review them.

OniDevStudio

I’ve thought about this more than once, and here’s what I’ve found works: consistent devlogs, sharing updates about new features, and even just writing posts or articles about your product can help attract the first few users—then 10, 50, and eventually up to 1,000. The key is consistency and showing real progress

OniDevStudio

I don’t think SaaS can ever really die. There will always be people creating not just another piece of AI hype, but genuinely valuable SaaS applications. Sure, a large part of the market is currently flooded with low-quality “SaaS” that’s basically just a wrapper over some AI, but the AI hype will eventually settle. When that happens, the truly useful SaaS solutions will stand out—and there will always be creators dedicated to building them.

OniDevStudio

Well, my engine is essentially not a game engine in the usual sense, it’s just different cores, one core is responsible for the window and the process itself, the other core is responsible for physics and light, and I can just port it all into code and write a game, having tools with their own functions at hand without a huge amount of conditional GLFW code

OniDevStudio

Why, I didn’t think about abbreviations and didn’t know about it, thanks maybe I’ll change the name

OniDevStudio

I use GLFW + GLM + Dear Imgui in the future I will use Vulkan for some parts of the code

OniDevStudio

No, it's just the first name that popped into my head.

OniDevStudio

When I first saw the trailer, do not see the text I thought that this is some game from a major studio and this is a 7 year labour of one developer, this is what is needed now my respect good luck in future sales of the game and development

OniDevStudio

there is a way that I used - download everything via vcpkg, it’s more convenient just write vcpkg install sdl3 for example

OniDevStudio

Yes, there’s nothing wrong with studying it, the same CheatEngine, Dev-C++, written in Pascal with notes, C++ and assembler with C, or there is a 2020 game called HROT, it uses an engine based on Pascal and GLScene, so it’s up to you whether you want them or not, it’s up to you

OniDevStudio

the game looks good, I'll have to add another great game to my wishlist again

OniDevStudio

Trailer looks really good, missing the voiceover and music very fucking awesome trailer

OniDevStudio

Well listen here only clap standing, looks interesting, at least someone has diversified tetris, I would play such a release on phones and will be good continue to continue

OniDevStudio

Yeah 4d don't be surprised, I've just been researching the subject lately and have figured out a bit how to simulate 4d in the engine with shaders and a little bit of math