u/OniDevStudio
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Welcome (self.indieguitar)
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Indieguitar (reddit.com) [Music]
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OniDevStudio
OniDevStudio
It's just a brilliant idea, like a mixture of horror and fun. In my opinion, it's a very well-thought-out idea.
OniDevStudio
I completely agree with this opinion, because, to be honest, a good game is determined not only by its budget or graphics, but also by its plot and the emotions it evokes.
OniDevStudio
In my opinion, the idea is at least interesting. Yes, something similar already exists, but if done properly, it could become a unique offering on the market. It’s useful because almost everyone who studies a new language struggles with memorizing vocabulary. It would be even better if your app not only stored words like a wallet, but also, for example, displayed all new words on the home screen (if it’s a mobile app) or regularly prompted the user to review them.
OniDevStudio
I’ve thought about this more than once, and here’s what I’ve found works: consistent devlogs, sharing updates about new features, and even just writing posts or articles about your product can help attract the first few users—then 10, 50, and eventually up to 1,000. The key is consistency and showing real progress
OniDevStudio
I don’t think SaaS can ever really die. There will always be people creating not just another piece of AI hype, but genuinely valuable SaaS applications. Sure, a large part of the market is currently flooded with low-quality “SaaS” that’s basically just a wrapper over some AI, but the AI hype will eventually settle. When that happens, the truly useful SaaS solutions will stand out—and there will always be creators dedicated to building them.
OniDevStudio
Well, my engine is essentially not a game engine in the usual sense, it’s just different cores, one core is responsible for the window and the process itself, the other core is responsible for physics and light, and I can just port it all into code and write a game, having tools with their own functions at hand without a huge amount of conditional GLFW code
OniDevStudio
Why, I didn’t think about abbreviations and didn’t know about it, thanks maybe I’ll change the name
OniDevStudio
I use GLFW + GLM + Dear Imgui in the future I will use Vulkan for some parts of the code
OniDevStudio
No, it's just the first name that popped into my head.
OniDevStudio
When I first saw the trailer, do not see the text I thought that this is some game from a major studio and this is a 7 year labour of one developer, this is what is needed now my respect good luck in future sales of the game and development
OniDevStudio
there is a way that I used - download everything via vcpkg, it’s more convenient just write vcpkg install sdl3 for example
OniDevStudio
Yes, there’s nothing wrong with studying it, the same CheatEngine, Dev-C++, written in Pascal with notes, C++ and assembler with C, or there is a 2020 game called HROT, it uses an engine based on Pascal and GLScene, so it’s up to you whether you want them or not, it’s up to you
OniDevStudio
the game looks good, I'll have to add another great game to my wishlist again
OniDevStudio
Trailer looks really good, missing the voiceover and music very fucking awesome trailer
OniDevStudio
Well listen here only clap standing, looks interesting, at least someone has diversified tetris, I would play such a release on phones and will be good continue to continue
OniDevStudio
Yeah 4d don't be surprised, I've just been researching the subject lately and have figured out a bit how to simulate 4d in the engine with shaders and a little bit of math
Of course, I can share the shader on GitHub, but this isn't about the shader. Just look at how to write raymarching and sdf. That's how I figured it out.