u/ejpzdev

2 post karma · 39 comment karma · joined Nov 2025

  1. 0points

    Airborne Dungeons, co-op dungeon crawler (local, online or both). Roguelike or casual modes! (i.redd.it) [[PC] (Windows)]

    1 comments · source

  2. 1points

    Getting my Dungeon Crawler ready for gamescom asia (v.redd.it) [Upcoming!]

    0 comments · source

  3. 1points

    Getting my Dungeon Crawler ready for gamescom asia (v.redd.it) [Networking]

    0 comments · source

  4. 1points

    Dodecagon, physics-based merger (v.redd.it) [Game Dev]

    0 comments · source

  5. 3points

    Dodecagon (v.redd.it)

    0 comments · source

ejpzdev

Sorry deleted this one because I reposted it twice to this sub by accident!

ejpzdev

Congrats on the current progress! I'm also working on a coop multi-player using Mirror (using EOS transport though). I relate to a lot of what you said. Keep it up!

ejpzdev

I love this genre, I used to play a lot of Pummel Party. They had some fun interactions on the board as well, shotguns, missiles, poison... There was a very funny killer bunny as well.
It's impressive work for a solo dev, was that time fully dedicated to this or was it part time while doing other things? I've been working for "3 years" in a personal project but only during some of my free time.

ejpzdev

Hi, game developer requesting flair to post about Dodecagon, a physics-based merger game for Android.

ejpzdev

To add to what most people are saying: I've been working full-time time as a game developer since 2008, and right now I'm on the longest in-between paid projects since then. Going to 6 months now. I'd say, keep using your free time to learn as much as you can, but also finish and publish your own small games while you do it. Personally I've spent too many years working on other people's games and only started caring about personal projects and releasing them a couple of years ago. Don't make that mistake.

ejpzdev

Dodecágono es un juego de merge tipo Suika, pero con polígonos regulares y power ups. Además de la versión web en itch.io también hay versión en Google Play Store

Gracias!

ejpzdev

Looks awesome, congrats! I don't know if it's me, but I see a bit of jitter in the ball when it starts moving. If that's the case maybe try enabling the rigidbody interpolation.

ejpzdev

WGJ (Women Game Jam) is a jam mainly focused on women and gender-diverse people participation. You can participate remotely and they have venues in several countries (not in the UK, AFAIK). It's in August so you have time, but inscriptions are via a form so keep that in mind (you can't just join the itch.io jam and send a game).

ejpzdev

I think there might be an issue with how you're using the assets or what you're including in the build. So using that build report or similar ones from the asset store would be a good first step.

ejpzdev

Steam would be a more suitable platform than itch.io for a game that size. But it sounds like it's too large, your should add this package https://docs.unity3d.com/Packages/[email protected]/manual/index.html and generate a report, that way you'll have a better idea of what is making the build so huge

ejpzdev

I didn't start my day thinking I'll be spending 2 minutes balancing a worm on top of a groundhog, but here we are. Awesome concept and demo, congrats! I completed the survey BTW, best of luck with the game!

ejpzdev

I would add gif tuna, handbrake and avidemux to the mix. And paint.net with the psd extension in my case haha

ejpzdev

Git Extensions is my personal favorite. I use the dark theme. It has a lot of shortcuts and it works very fast compared to others like source tree

ejpzdev

Yeah exactly, if you have a game or at least some advanced prototype released as a result that's completely valid work experience. I wouldn't call it a gap.

ejpzdev

Congratulations, hope is the first of many!

ejpzdev

Great work so far! The only thing missing I think it's a bit of water-like distortion, I was looking at it without audio at first and it's not immediately obvious it happens under water

ejpzdev

Yeah this was exactly my concern, that if I make a chat system without reporting features in place then it could become a big headache. I think for my first version of the game I might not have it at all and then see if it's worth the hours based on how the game does. Thanks for your input!

ejpzdev

Yeah I've wondering about this, I want my game to allow people to communicate and maybe coordinate to play together again in the future, without adding a friend system. So a simple chat would be the best option, but there's always a risk associated. I think having good filters and blocking malicious intents could be enough for my use case, but I won't know until I try it.

ejpzdev

Awesome initiative! If it's something you'd like to play, I made a suika/fruit merge style game, but with power-ups and regular polygons. It's called Dodecagon, available both in web and apk.

ejpzdev

Hi, I believe these 3 games fit your request:

4trees, shape pattern matching, gets really challenging at advanced levels.

Dodecagon a game I made, physics-based merger (like suika but with power-ups and regular polygons). There is also a web version.

Astral Ascend, a climbing game with super easy inputs and minimalistic art, lots of cool skins. Only web version available.