u/gregsometimes

4,117 post karma · 78 comment karma · joined Nov 2008

  1. 1points

    Free Nitro giveaways? (self.discordapp) [:Discussion: Discussion]

    0 comments

  2. 16points

    Carmageddon 18 Wheeler (Designed in Blender) (i.redd.it) [Carmageddon 1]

    4 comments · source

  3. 28points

    Subscribe to my Carma 1 Remake YouTube channel (free demo soon) (youtube.com) [Carmageddon 1]

    0 comments · source

  4. 27points

    Can more of you guys support my Carma 1 gamedev youtube channel ? (youtube.com) [Carmageddon 1]

    6 comments · source

  5. 31points

    Today I start my official Carma 1 Remake YouTube channel (gamedev progress updates) (youtube.com) [Carmageddon 1]

    2 comments · source

  6. 0points

    I Started Resolve Tutorial Channel For Beginners, My First Tutorial Is How To Flip A Video Clip (youtube.com) [Tutorial | English]

    0 comments · source

  7. 42points

    This is not Carmageddon 1, this is my remake (proprietary physics engine, openGL, c++) (youtube.com) [Carmageddon 1]

    14 comments · source

  8. 17points

    Anyone wants to help me build a Carma 1 community? (i.redd.it) [Carmageddon 1]

    2 comments · source

gregsometimes

The ghost together app does free nitro giveaways all the time.

gregsometimes

Ghost Together is giving away free nitros in a queue in exchange for being active on their timeline.

gregsometimes

I'm moving to ghosttogether.net, an unknown messenger. It's great for this. Nobody knows it exists.

gregsometimes

You can also get free nitro at ghosttogether.net

gregsometimes

Got ya :) There is definitely something about a 100 ton truck in Carmageddon world.

gregsometimes

Is it? I used some generic references and imagination.

gregsometimes

Hmm. Maybe.

gregsometimes

Thanks :) Am working on more stuff now.

gregsometimes

Agreed, Google has degraded lately.

gregsometimes

Thanks :) Am doing a lot more experiments now.

gregsometimes

Basically, it's just my own physics engine, capable of loading any geometry or car model, whether it's carma or any other 3D model. The physics is the core of this demo, assets can be anything. I found carmageddon files on some 3d model site for free. (Not taken from carmageddon files...although, i do think whoever uploaded this model took its geometry direct from the game...or...they were just really good at designing a copy, lol)

gregsometimes

Absolutely, many do. Some fake it. Some, a balance between realistic and arcade. But the physics mostly remain the same everywhere. Also depends if you want full 360 degree of freedom, like drive inside a loop (like sonic the hedgehog). Or is it mostly tied to flat surface? (need for speed, etc). Car physics are usually pretty realistic. If you see tires slide, etc. It's often because of arcade adjustements, not because it doesn't "actually" simulating real grip.

gregsometimes

Just made another post in this reddit where I put the red eagle through the road loop on coastal trail map.

gregsometimes

It's both. My own engine from scratch. It can load original Carmageddon assets. But, my plan is to make my own cars and racing tracks in the same style, but original.

gregsometimes

That's awesome. I am still too early in dev to consider soundtrack (or even sound effects!) but you definitely planted an idea in my mind. If i end up making something worth of playing, this might def. be an interesting collab. (If he thinks it's worth it, lol)

gregsometimes

Yes, it has a lever for just about every physics parameter, so mainly that's why. However, it can be fine tuned exactly for that carma 1 feel. I let the rigid body dynamics a bit lose just for fun in this one.

gregsometimes

Update: there is a carmageddon community on ghost together too
scribe/carmageddon (they call them scribes for some reason, lol)