u/gregsometimes
gregsometimes
gregsometimes
Ghost Together is giving away free nitros in a queue in exchange for being active on their timeline.
gregsometimes
I'm moving to ghosttogether.net, an unknown messenger. It's great for this. Nobody knows it exists.
gregsometimes
You can also get free nitro at ghosttogether.net
gregsometimes
Got ya :) There is definitely something about a 100 ton truck in Carmageddon world.
gregsometimes
Is it? I used some generic references and imagination.
gregsometimes
Hmm. Maybe.
gregsometimes
Thanks :) Am working on more stuff now.
gregsometimes
Agreed, Google has degraded lately.
gregsometimes
Thanks :) Am doing a lot more experiments now.
gregsometimes
Basically, it's just my own physics engine, capable of loading any geometry or car model, whether it's carma or any other 3D model. The physics is the core of this demo, assets can be anything. I found carmageddon files on some 3d model site for free. (Not taken from carmageddon files...although, i do think whoever uploaded this model took its geometry direct from the game...or...they were just really good at designing a copy, lol)
gregsometimes
Absolutely, many do. Some fake it. Some, a balance between realistic and arcade. But the physics mostly remain the same everywhere. Also depends if you want full 360 degree of freedom, like drive inside a loop (like sonic the hedgehog). Or is it mostly tied to flat surface? (need for speed, etc). Car physics are usually pretty realistic. If you see tires slide, etc. It's often because of arcade adjustements, not because it doesn't "actually" simulating real grip.
gregsometimes
Just made another post in this reddit where I put the red eagle through the road loop on coastal trail map.
gregsometimes
It's both. My own engine from scratch. It can load original Carmageddon assets. But, my plan is to make my own cars and racing tracks in the same style, but original.
gregsometimes
That's awesome. I am still too early in dev to consider soundtrack (or even sound effects!) but you definitely planted an idea in my mind. If i end up making something worth of playing, this might def. be an interesting collab. (If he thinks it's worth it, lol)
gregsometimes
Yes, it has a lever for just about every physics parameter, so mainly that's why. However, it can be fine tuned exactly for that carma 1 feel. I let the rigid body dynamics a bit lose just for fun in this one.
gregsometimes
Update: there is a carmageddon community on ghost together too
scribe/carmageddon (they call them scribes for some reason, lol)
gregsometimes
I'm thinking more like... Carma 1, but updated past Carma 2 ideas...but still gritty feels of the original. Carma 2 was more like a pop song followup in comparison.
gregsometimes
Oh, got ya :)
gregsometimes
It would definitely be very different assets. But similar suspension/physics/collission model.
gregsometimes
Totally agree. I think developers should stick to their original creations. Improving them, making next iterations. (It was all downhill after Carma 2, it lost that vibe of the original.) To be honest, Even though C2 made up in a lot of ways, it still felt a bit off to me. Original carma was just magical, all those wall climbs.
gregsometimes
Like a spiritual successor. Everything is the same, or slightly better, but with original cars and tracks.
gregsometimes
About to post next iteration in my progress on this game. I got something worthy of showing. A visual car physics editor.
gregsometimes
What do you mean? (If you asking about the engine...it's my own, c++)
gregsometimes
Totally agree that it needs some burnout. And wow, didn't know about the musician, I will consider that.
The ghost together app does free nitro giveaways all the time.