This Schrödinger’s bat is frying me? Is it lethal or non lethal?

This Schrödinger’s bat is frying me? Is it lethal or non lethal?

108 comments · 98% upvoted · source · other discussions

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chiliwithbean

Go hit somebody and find out

ShamblesX-

They’ll probably just disintegrate

CrazyLlamaX

So… lethal?

itsallgood013

Sent to the shadow dimension? Who's to say?

Dburned1

"Officer, he's 'brain dead', not 'dead' dead. The worst I did was assault"

Ninevehenian

Or spawn a clone and then die.

y-u-bolime

Well, yes but then schrodinger is right. We wanna know without

SanityLacker1

I mean...part of the experiment is that you can only figure out by looking

Gr1mwolf

The pipe is non-lethal by default, so I don't know if you can even put a non-lethal mod on it without making it lethal first. So my assumption is it's disabling the lethal portion of the first mod and making it non-lethal again.

Paladin_Rigger

But it can still cause bleeding which could lead to them dying after you knock them unconscious?

tonytwotoes

if they die from bleeding effect, do they die, or do you get the red target on them to actually kill them like with poison?

Paladin_Rigger

Dunno. If they are cyberpsychos are they alive long enough to tell Regina you left them alive?

All good questions.

kvndoom

One of the early psychos I fought was still squirming around on the floor hours later when I happened by the same area for something else. Regina certainly takes her time picking those guys up.

Paladin_Rigger

Good thing we be subduing them like Batman.

RoseWould

You can pick them up as loot like this with lethal + non-lethal mods, I usually just trash scavenged stuff but have gotten lead pipes of varying quality with this setup from random shoot-outs. Never seen one at tier 5/gold though, they seem more likely to show up like this as tier 3 or 4

OutlawfromtheWest1
ImStuckInNameFactory

They messed up lethality in 2.0, it feels like every weapon is non leathal, until you hit the enemy 1 more time

Crimento

Unless you try to hide the body of someone knocked out

then it's always lethal

kitsunecannon

Tbf alot of the places you hide the bodies presumably dont have any foot traffic and leaving someone into a locked container is normally lethal if nobody lets them out

Crimento

The question is that there were different containers before 2.0, both lethal and non-lethal, now they are all lethal

pulley999

No, all containers have always been lethal since launch day, it's just that they labelled them with 2.0 to make it more clear.

EDIT: Even the option to knock out and then hide the enemy counted as lethal under the hood, they removed it as a feature because it was confusing.

It's a safety against softlocking yourself by non-lethally hiding a corpse you may need if the game still believes that NPC to be alive. For example, most of the assasination gig targets.

Crimento

The prologue scav mission is where it's most obvious, Jackie will comment that he would do that different as if you killed that scav

before 2.0 you could non-lethally put the body into the container and the dialogue was 100% different

pichael289

Yes it gave you the option but mechanically it all functioned as lethal anyways.

SpaceIsTooFarAway

Hitman doesn't let you hide unconscious targets for this reason. You'd think they'd just add a flag...

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kitsunecannon

Some of them do feel a tad odd

If i throw a dude in a dumpster i dont think its gonna kill him as long as he wakes up later on and gets out of it

mjwanko

That annoyed the fuck out of me with the 2.0 update. Why was that considered lethal-only all of a sudden?!

1271500

They were all always lethal, something to do with the games coding meant enemies left alive but then hidden were marked as killed, which messed with some gigs/jobs.

I assume they were unable to change it, so they labelled all the containers as lethal so at least players wouldn't be confused why enemies they explicitly did not kill were suddenly dead when the fixers text came through.

mjwanko

Okay that makes sense. I never knew it was a coding issue.

Garlic-Rough

Depends. Power pistols, as I've observed, ignore that "last bullet" incapacitation. Even when you aim for the legs, it straights up dismembers the leg and kills the opponent.

Gold-Cry-7520

More often it seems to just blow a lethal hole through the limb for me.

I mean fuck it I guess it makes sense. It's a gun. I'm shooting you. But fuuuuck bro.

DVNCIA

Could be rubber bullets. It’d hurt and bruise but shouldn’t be blowing anyone’s limbs off (in theory)

lumosbolt

Rubber bullets are considered "less lethal". You can very easily kill someone with rubber bullets, it won't be pretty for the internal organs, you might need a few more round than if it was iron and your target will most likely die of internal bleeding instead of open wounds but they will die.

And using one of those cyberpunk tech weapons? Yeah the limbs will explode.

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Shakq92

That explains why I always manage to take cyberpsychos alive even when I'm just blasting them with a shotgun.

Hyp3rfixations_R_Us

Genuinely why can I throw a knife through a person's whole ass skull and they're still breathing

GothamWarzone

They had good dice rolls

No-Mulberry-8866

Phineas gage

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TheBlackestCrow

Nah, the final hit of any bladed weapon in my case wil just remove a limb or head.

Ankoria

It depends on the weapon or enemy. Blunt melee weapons are always non-lethal (unless you equip the mod used above) and cyberspychos for Regina’s quest will always automatically survive at 1 life to make it easier to not kill them.

classic4life

It's based on difficulty settings I believe.

Inevitable-Goat-7062

Dude i mag dumped a scav in the head with dual pistols and this mf was still breathing

Like ethier scavs are on enough cyber crack to ignore their daily dose of hot iron or V replaced their bullets with batman approved bullets

Dinomite35

Blunt weapons are all non-lethal. If the final bullet that takes them down is a body or limb shot, it's more likely to be non-lethal. Bladed weapons have a chance to be non-lethal. The only reason to use non-lethal normally are missions where there's an alternate path for being a pacifist.

Background-Tell5892

The game crashes because it doesn't even know

Captain_Hogwash1

Anyone hit by it is granted immortality and forced to live a meaningless existence, watching all of their loved ones pass away whilst they live on.

Absolute-Batman

So non-lethal then?

laoidtfttip17gpy

Death of the soul

Achilles_Rizzuto

A black hole appears after every hit

Kindly_Cod_9269

It's like Hollow Purple.

CapHughJanos

I really hope in Orion we get more non-lethal options, you can tell they had it in mind during development but it doesn't really work

Aaaabbbbccccccccc

We already have the BFC 9000, what other non lethal option do you need?

FusionTheChaotic

They'll get sent to Limbo. The place between life and death

B0biRobot

beat a cyberphyso and find out

Gold-Cry-7520

it doesn't actually matter, as long as you don't keep attacking after the psycho goes down no weapon is lethal.

B0biRobot

huh. didn't know that. thanks for the tip ;3

Askada

you can finish cyberpsycho with satara in the face and its gonna be nonlethal

No_Influence_9389

Do you want cyberzombies? Because that's how you get cyberzombies.

Ehjay1818

Short answer: "Yes."

Relative_Wash633

I guess you could say it is both lethal AND non lethal. We can’t know until the bat’s effects are observed. It exists in superposition

danf10

What’s the point of lethal vs non-lethal anyway? That won’t stall your progress will it?

splashtext

taking out cyberpsychos without killing them, pacifist route, roleplaying, other reasons I'm probably missing

i like being given the option

Prometheus1151

Cyberpsychos are special in the they can't die to the hit that empties their health bar, you can put a sniper round through their face when they are on 1% hp and they will survive unless you shoot them again when they are knocked out.

splashtext

oh sweet thanks for the info, will make it way faster than having to worry about switching to something less lethal

pichael289

It wasn't always like this. Also USUALLY aoes like fire or shock won't still kill them but sometimes it will.

splashtext

general gaming tip always be extra careful with stuff that procs multiple times

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Budget_Hurry3798

Some missions give you better rewards for not killing a target, you can basically play the entire game without killing anyone

AwesomeBlox044

Could be a cut morality system where certain romances don’t want you to kill people/do want you too. But it is good for role playing (Batman no kill rule runs) and a way to lessen the gore for people who don’t like it.

GuhEnjoyer

Nah its for a lot of quests. Certain characters, and ESPECIALLY a few of the fixers, have pretty specific preferences for some missions. There's quite a few fixer gigs where you lose out on a big chunk of cash and make the fixer angry if you go loud

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ManyTacos

Some jobs with fixers you get a bonus for not killing the target and delivering them unconscious to a car.

jackrabbit1940

Mission requirements honestly. Or preferences.

Jwells291

Cyber-Psychos. Did the same thing with a non-lethal weapon to take them in without killing them for the bonus reward, before unlocking Electric Gorilla Arms since they are a much better choice imo. Plus, people like to play games to see if they can beat them non-lethaly.

djk29a_

There's quests that care whether you flatline people or not. Also, forcing people to kill enemies in the game would be against a lot of the narratives being communicated extensively so even if there's no actual game points or achievements for it giving players the option to not kill would be giving some agency to not give into the game world's pressures.

lemlurker

Regina mostly wants no murder for her gigs

Adeum2

Multiple missions where you’re asked not to kill people, and if you do there are consequences

puntycunty

Purgatory

VoxInferni666

Guts is usually lethal

annson24

Yes.

Hot_Speed6485

Death from waist up

Davater24

First hit nonlethal. Once they're down, make the heads explode.

Excellent_Glove2755

Yes. Yes it is.

overlander244

anything is lethal if you hit someone hard enough with it

AGustavs

won't know until you open box

Beneficial-Bug2755

I think it takes a screenshot

Eezagi

You'll just have to observe the outcome.

NuclearFever500

Its a super position of both until you collapse the skull function with it.

Necro_Jenacis

About the same percentage as hitting someone with a real pipe on lethality

BlindMan404

+5 Non-un-less-lethal Steel Pipe of Bleeding

1nkS4nS

Simple It turns them into liquid Not dead or alive jist liquid

mwil97

I Wish we had more iconic blunt weapons

MuttleyStomper24

I mean if you hit someone enough with something I'm sure it eventually becomes lethal

PaniMan1994
LORD_CHANK3256

Yesn't

Rexerection_reee

Non-lethal til its not

DazHawt

I use blunt weapons bc I’m a pacifist. I explode when attacked bc I love chaos. 

pichael289

This has been a joke for a while but to my knowledge no one's tested it and came back with an answer.

Rahaman117

Depends on how hard you hit.

Frosty-Discipline512

Yesn't

Merdrak

I love getting those as random, especially on something that is super-obviously lethal (or not)

Sleepoi1467

Lethally non lethal

GoldenSnowSakura

Idk I remember we would be able to get double exp by doing non lethal kills, and than doing lethal kills on the same enemy